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397 lines
12 KiB
Swift
397 lines
12 KiB
Swift
//
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// MachineDocument.swift
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// Clock Signal
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//
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// Created by Thomas Harte on 04/01/2016.
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// Copyright 2016 Thomas Harte. All rights reserved.
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//
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import Cocoa
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import AudioToolbox
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class MachineDocument:
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NSDocument,
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NSWindowDelegate,
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CSMachineDelegate,
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CSOpenGLViewDelegate,
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CSOpenGLViewResponderDelegate,
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CSBestEffortUpdaterDelegate,
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CSAudioQueueDelegate
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{
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fileprivate let actionLock = NSLock()
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fileprivate let drawLock = NSLock()
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fileprivate let bestEffortLock = NSLock()
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var machine: CSMachine!
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var name: String! {
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get {
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return nil
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}
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}
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var optionsPanelNibName: String?
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func aspectRatio() -> NSSize {
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return NSSize(width: 4.0, height: 3.0)
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}
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@IBOutlet weak var openGLView: CSOpenGLView!
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@IBOutlet var optionsPanel: MachinePanel!
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@IBAction func showOptions(_ sender: AnyObject!) {
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optionsPanel?.setIsVisible(true)
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}
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@IBOutlet var activityPanel: NSPanel!
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@IBAction func showActivity(_ sender: AnyObject!) {
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activityPanel.setIsVisible(true)
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}
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fileprivate var audioQueue: CSAudioQueue! = nil
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fileprivate var bestEffortUpdater: CSBestEffortUpdater?
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override var windowNibName: NSNib.Name? {
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return NSNib.Name(rawValue: "MachineDocument")
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}
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override func windowControllerDidLoadNib(_ aController: NSWindowController) {
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super.windowControllerDidLoadNib(aController)
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aController.window?.contentAspectRatio = self.aspectRatio()
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setupMachineOutput()
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}
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// Attempting to show a sheet before the window is visible (such as when the NIB is loaded) results in
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// a sheet mysteriously floating on its own. For now, use windowDidUpdate as a proxy to know that the window
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// is visible, though it's a little premature.
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func windowDidUpdate(_ notification: Notification) {
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if self.shouldShowNewMachinePanel {
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self.shouldShowNewMachinePanel = false
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Bundle.main.loadNibNamed(NSNib.Name(rawValue: "MachinePicker"), owner: self, topLevelObjects: nil)
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self.machinePicker?.establishStoredOptions()
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self.windowControllers[0].window?.beginSheet(self.machinePickerPanel!, completionHandler: nil)
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}
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}
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fileprivate func setupMachineOutput() {
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if let machine = self.machine, let openGLView = self.openGLView {
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// establish the output aspect ratio and audio
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let aspectRatio = self.aspectRatio()
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openGLView.perform(glContext: {
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machine.setView(openGLView, aspectRatio: Float(aspectRatio.width / aspectRatio.height))
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})
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// attach an options panel if one is available
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if let optionsPanelNibName = self.optionsPanelNibName {
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Bundle.main.loadNibNamed(NSNib.Name(rawValue: optionsPanelNibName), owner: self, topLevelObjects: nil)
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self.optionsPanel.machine = machine
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self.optionsPanel?.establishStoredOptions()
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showOptions(self)
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}
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machine.delegate = self
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self.bestEffortUpdater = CSBestEffortUpdater()
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// callbacks from the OpenGL may come on a different thread, immediately following the .delegate set;
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// hence the full setup of the best-effort updater prior to setting self as a delegate
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openGLView.delegate = self
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openGLView.responderDelegate = self
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setupAudioQueueClockRate()
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// bring OpenGL view-holding window on top of the options panel and show the content
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openGLView.isHidden = false
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openGLView.window!.makeKeyAndOrderFront(self)
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openGLView.window!.makeFirstResponder(openGLView)
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// start accepting best effort updates
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self.bestEffortUpdater!.delegate = self
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}
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}
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func machineSpeakerDidChangeInputClock(_ machine: CSMachine) {
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setupAudioQueueClockRate()
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}
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fileprivate func setupAudioQueueClockRate() {
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// establish and provide the audio queue, taking advice as to an appropriate sampling rate
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let maximumSamplingRate = CSAudioQueue.preferredSamplingRate()
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let selectedSamplingRate = self.machine.idealSamplingRate(from: NSRange(location: 0, length: NSInteger(maximumSamplingRate)))
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if selectedSamplingRate > 0 {
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audioQueue = CSAudioQueue(samplingRate: Float64(selectedSamplingRate))
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audioQueue.delegate = self
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self.machine.audioQueue = self.audioQueue
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self.machine.setAudioSamplingRate(selectedSamplingRate, bufferSize:audioQueue.preferredBufferSize)
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}
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}
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override func close() {
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activityPanel?.setIsVisible(false)
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activityPanel = nil
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optionsPanel?.setIsVisible(false)
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optionsPanel = nil
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bestEffortLock.lock()
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if let bestEffortUpdater = bestEffortUpdater {
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bestEffortUpdater.delegate = nil
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bestEffortUpdater.flush()
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self.bestEffortUpdater = nil
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}
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bestEffortLock.unlock()
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actionLock.lock()
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drawLock.lock()
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machine = nil
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openGLView.delegate = nil
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openGLView.invalidate()
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actionLock.unlock()
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drawLock.unlock()
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super.close()
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}
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// MARK: configuring
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func configureAs(_ analysis: CSStaticAnalyser) {
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if let machine = CSMachine(analyser: analysis) {
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self.machine = machine
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self.optionsPanelNibName = analysis.optionsPanelNibName
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setupMachineOutput()
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setupActivityDisplay()
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}
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}
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fileprivate var shouldShowNewMachinePanel = false
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override func read(from url: URL, ofType typeName: String) throws {
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if let analyser = CSStaticAnalyser(fileAt: url) {
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self.displayName = analyser.displayName
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self.configureAs(analyser)
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} else {
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throw NSError(domain: "MachineDocument", code: -1, userInfo: nil)
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}
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}
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convenience init(type typeName: String) throws {
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self.init()
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self.fileType = typeName
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self.shouldShowNewMachinePanel = true
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}
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// MARK: the pasteboard
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func paste(_ sender: Any) {
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let pasteboard = NSPasteboard.general
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if let string = pasteboard.string(forType: .string) {
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self.machine.paste(string)
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}
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}
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// MARK: CSBestEffortUpdaterDelegate
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final func bestEffortUpdater(_ bestEffortUpdater: CSBestEffortUpdater!, runForInterval duration: TimeInterval, didSkipPreviousUpdate: Bool) {
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if actionLock.try() {
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self.machine.run(forInterval: duration)
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actionLock.unlock()
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}
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}
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// MARK: CSAudioQueueDelegate
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final func audioQueueIsRunningDry(_ audioQueue: CSAudioQueue) {
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bestEffortLock.lock()
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bestEffortUpdater?.update()
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bestEffortLock.unlock()
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}
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// MARK: CSOpenGLViewDelegate
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final func openGLView(_ view: CSOpenGLView, drawViewOnlyIfDirty onlyIfDirty: Bool) {
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bestEffortLock.lock()
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if let bestEffortUpdater = bestEffortUpdater {
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bestEffortLock.unlock()
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bestEffortUpdater.update()
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if drawLock.try() {
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self.machine.drawView(forPixelSize: view.backingSize, onlyIfDirty: onlyIfDirty)
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drawLock.unlock()
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}
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} else {
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bestEffortLock.unlock()
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}
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}
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final func openGLView(_ view: CSOpenGLView, didReceiveFileAt URL: URL) {
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let mediaSet = CSMediaSet(fileAt: URL)
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if let mediaSet = mediaSet {
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mediaSet.apply(to: self.machine)
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}
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}
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// MARK: NSDocument overrides
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override func data(ofType typeName: String) throws -> Data {
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throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr, userInfo: nil)
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}
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// MARK: Input management
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func windowDidResignKey(_ notification: Notification) {
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if let machine = self.machine {
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machine.clearAllKeys()
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}
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}
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func keyDown(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setKey(event.keyCode, characters: event.characters, isPressed: true)
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}
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}
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func keyUp(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setKey(event.keyCode, characters: event.characters, isPressed: false)
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}
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}
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func flagsChanged(_ newModifiers: NSEvent) {
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if let machine = self.machine {
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machine.setKey(VK_Shift, characters: nil, isPressed: newModifiers.modifierFlags.contains(.shift))
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machine.setKey(VK_Control, characters: nil, isPressed: newModifiers.modifierFlags.contains(.control))
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machine.setKey(VK_Command, characters: nil, isPressed: newModifiers.modifierFlags.contains(.command))
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machine.setKey(VK_Option, characters: nil, isPressed: newModifiers.modifierFlags.contains(.option))
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}
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}
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// MARK: New machine creation
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@IBOutlet var machinePicker: MachinePicker?
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@IBOutlet var machinePickerPanel: NSWindow?
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@IBAction func createMachine(_ sender: NSButton?) {
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self.configureAs(machinePicker!.selectedMachine())
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machinePicker = nil
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sender?.window?.close()
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}
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@IBAction func cancelCreateMachine(_ sender: NSButton?) {
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close()
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}
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// MARK: Joystick-via-the-keyboard selection
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@IBAction func useKeyboardAsKeyboard(_ sender: NSMenuItem?) {
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machine.inputMode = .keyboard
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}
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@IBAction func useKeyboardAsJoystick(_ sender: NSMenuItem?) {
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machine.inputMode = .joystick
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}
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override func validateUserInterfaceItem(_ item: NSValidatedUserInterfaceItem) -> Bool {
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if let menuItem = item as? NSMenuItem {
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switch item.action {
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case #selector(self.useKeyboardAsKeyboard):
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if machine == nil || !machine.hasKeyboard {
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return false
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}
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menuItem.state = machine.inputMode == .keyboard ? .on : .off
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return true
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case #selector(self.useKeyboardAsJoystick):
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if machine == nil || !machine.hasJoystick {
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return false
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}
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menuItem.state = machine.inputMode == .joystick ? .on : .off
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return true
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case #selector(self.showActivity(_:)):
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return self.activityPanel != nil
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default: break
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}
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}
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return super.validateUserInterfaceItem(item)
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}
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// MARK: Activity display.
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class LED {
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let levelIndicator: NSLevelIndicator
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init(levelIndicator: NSLevelIndicator) {
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self.levelIndicator = levelIndicator
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}
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var isLit = false
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var isBlinking = false
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}
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fileprivate var leds: [String: LED] = [:]
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func setupActivityDisplay() {
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var leds = machine.leds
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if leds.count > 0 {
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Bundle.main.loadNibNamed(NSNib.Name(rawValue: "Activity"), owner: self, topLevelObjects: nil)
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showActivity(nil)
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// Add a constraints to minimise window height.
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// let heightConstraint = NSLayoutConstraint(
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// item: self.activityPanel.contentView!,
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// attribute: .height,
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// relatedBy: .equal,
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// toItem: nil,
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// attribute: .notAnAttribute,
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// multiplier: 0.0,
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// constant: 20.0)
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// heightConstraint.priority = .defaultLow
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// self.activityPanel.contentView?.addConstraint(heightConstraint)
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// Inspect the activity panel for indicators.
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var activityIndicators: [NSLevelIndicator] = []
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var textFields: [NSTextField] = []
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if let contentView = self.activityPanel.contentView {
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for view in contentView.subviews {
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if let levelIndicator = view as? NSLevelIndicator {
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activityIndicators.append(levelIndicator)
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}
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if let textField = view as? NSTextField {
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textFields.append(textField)
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}
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}
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}
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// If there are fewer level indicators than LEDs, trim that list.
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if activityIndicators.count < leds.count {
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leds.removeSubrange(activityIndicators.count ..< leds.count)
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}
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// Remove unused views.
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for c in leds.count ..< activityIndicators.count {
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textFields[c].removeFromSuperview()
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activityIndicators[c].removeFromSuperview()
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}
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// Apply labels and create leds entries.
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for c in 0 ..< leds.count {
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textFields[c].stringValue = leds[c]
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self.leds[leds[c]] = LED(levelIndicator: activityIndicators[c])
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}
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}
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}
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func machine(_ machine: CSMachine, ledShouldBlink ledName: String) {
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// If there is such an LED, switch it off for 0.03 of a second; if it's meant
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// to be off at the end of that, leave it off. Don't allow the blinks to
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// pile up — allow there to be only one in flight at a time.
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if let led = leds[ledName] {
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DispatchQueue.main.async {
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if !led.isBlinking {
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led.levelIndicator.floatValue = 0.0
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led.isBlinking = true
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.03) {
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led.levelIndicator.floatValue = led.isLit ? 1.0 : 0.0
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led.isBlinking = false
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}
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}
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}
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}
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}
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func machine(_ machine: CSMachine, led ledName: String, didChangeToLit isLit: Bool) {
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// If there is such an LED, switch it appropriately.
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if let led = leds[ledName] {
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DispatchQueue.main.async {
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led.levelIndicator.floatValue = isLit ? 1.0 : 0.0
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led.isLit = isLit
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}
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}
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}
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}
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