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Some GPUs (e.g. r600) require the stride of vertex attributes to be a multiple of four bytes, add two bytes of padding to the Scan struct to meet this alignment requirement and reduce driver CPU overhead. |
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.. | ||
Primitives | ||
OpenGL.hpp | ||
ScanTarget.cpp | ||
ScanTarget.hpp | ||
ScanTargetGLSLFragments.cpp | ||
Screenshot.hpp |