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CLK
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CLK
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CRT
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Thomas Harte
1e5fe2b2c1
Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader.
2016-03-07 21:04:04 -05:00
..
CRT.cpp
Fixed sync response in composite scan output generation and stored texture coordinates.
2016-03-05 21:52:22 -05:00
CRT.hpp
Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader.
2016-03-07 21:04:04 -05:00
CRTBuilders.cpp
Switched to triangle strips, to eliminate the need for any temporary storage for the composite output path.
2016-03-05 20:47:11 -05:00
CRTOpenGL.cpp
Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader.
2016-03-07 21:04:04 -05:00
CRTOpenGL.hpp
Started edging towards completing the CPU side of accumulating enough data for composite decoding.
2016-03-05 17:55:18 -05:00
Flywheel.hpp
With the provision of an extra hint to the CRT and, finally, the realisation about why my scans weren't exactly joining up, improved output precision.
2016-02-27 22:39:01 -05:00
OpenGL.hpp
…
Shader.cpp
Reinstated clipped CRT output, with more appropriate ownership of the decision.
2016-02-07 22:18:55 -05:00
Shader.hpp
Filled in shader class.
2016-02-07 19:21:22 -05:00
TextureTarget.cpp
Switching momentarily back to monitor mode, resolved why I was suddenly getting no output upon creating some texture targets.
2016-03-07 18:55:15 -05:00
TextureTarget.hpp
Switching momentarily back to monitor mode, resolved why I was suddenly getting no output upon creating some texture targets.
2016-03-07 18:55:15 -05:00