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mirror of https://github.com/TomHarte/CLK.git synced 2024-09-18 06:58:32 +00:00
CLK/OSBindings/Mac/Clock Signal/ScanTarget
Thomas Harte 27ca782cac Enables blending; attempts to enable frame preservation.
The latter seems to be evidencing a double buffer at play. More investigation required.

On the plus side, the direct route is still well within GPU budget at 4k on my Core M. So a huge improvement there.
2020-08-12 19:34:07 -04:00
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CSScanTarget.h This is possibly at least dispatching an empty command buffer correctly. 2020-08-04 19:44:56 -04:00
CSScanTarget.mm Enables blending; attempts to enable frame preservation. 2020-08-12 19:34:07 -04:00
CSScanTarget+CppScanTarget.h Makes an attempt to have the emulator fill the actual GPU buffers. 2020-08-08 22:49:02 -04:00
ScanTarget.metal Enables blending; attempts to enable frame preservation. 2020-08-12 19:34:07 -04:00