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CLK
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Thomas Harte
2fa4c59523
Correction: use the QAM texture for colours.
2019-02-12 18:42:28 -05:00
..
Primitives
With a little more debug logging, discovered an issue with incrementing by four.
2019-02-09 22:45:20 -05:00
OpenGL.hpp
Simplifies semantics a little and starts accepting a single buffer of pixel data.
2018-11-06 22:23:38 -05:00
ScanTarget.cpp
Fixed: the two shaders that use a common input array should use common bindings.
2019-02-10 22:39:24 -05:00
ScanTarget.hpp
Fixed: the two shaders that use a common input array should use common bindings.
2019-02-10 22:39:24 -05:00
ScanTargetGLSLFragments.cpp
Correction: use the QAM texture for colours.
2019-02-12 18:42:28 -05:00