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CLK/Machines/KeyboardMachine.cpp
Thomas Harte f417fa82a4 Splits 'CRTMachine' into three parts: ScanProducer, AudioProducer, TimedMachine.
Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
2020-04-01 23:19:34 -04:00

39 lines
1.0 KiB
C++

//
// KeyboardMachine.cpp
// Clock Signal
//
// Created by Thomas Harte on 10/10/2017.
// Copyright 2017 Thomas Harte. All rights reserved.
//
#include "KeyboardMachine.hpp"
using namespace MachineTypes;
MachineTypes::MappedKeyboardMachine::MappedKeyboardMachine(const std::set<Inputs::Keyboard::Key> &essential_modifiers) : keyboard_(essential_modifiers) {
keyboard_.set_delegate(this);
}
bool MappedKeyboardMachine::keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) {
uint16_t mapped_key = get_keyboard_mapper()->mapped_key_for_key(key);
if(mapped_key == KeyNotMapped) return false;
set_key_state(mapped_key, is_pressed);
return true;
}
void MappedKeyboardMachine::reset_all_keys(Inputs::Keyboard *keyboard) {
// TODO: unify naming.
clear_all_keys();
}
Inputs::Keyboard &MappedKeyboardMachine::get_keyboard() {
return keyboard_;
}
void KeyboardMachine::type_string(const std::string &) {
}
MappedKeyboardMachine::KeyboardMapper *MappedKeyboardMachine::get_keyboard_mapper() {
return nullptr;
}