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28d933d5d6
Assuming an 'RGB' output.
218 lines
8.4 KiB
Plaintext
218 lines
8.4 KiB
Plaintext
//
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// ScanTarget.m
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// Clock Signal
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//
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// Created by Thomas Harte on 02/08/2020.
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// Copyright © 2020 Thomas Harte. All rights reserved.
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//
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#import "CSScanTarget.h"
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#include <atomic>
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#import <Metal/Metal.h>
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#include "BufferingScanTarget.hpp"
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namespace {
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struct Uniforms {
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int32_t scale[2];
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float lineWidth;
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float aspectRatioMultiplier;
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};
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constexpr size_t NumBufferedScans = 2048;
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constexpr size_t NumBufferedLines = 2048;
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/// The shared resource options this app would most favour; applied as widely as possible.
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constexpr MTLResourceOptions SharedResourceOptionsStandard = MTLResourceCPUCacheModeWriteCombined | MTLResourceStorageModeShared;
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/// The shared resource options used for the write-area texture; on macOS it can't be MTLResourceStorageModeShared so this is a carve-out.
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constexpr MTLResourceOptions SharedResourceOptionsTexture = MTLResourceCPUCacheModeWriteCombined | MTLResourceStorageModeManaged;
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#define uniforms() reinterpret_cast<Uniforms *>(_uniformsBuffer.contents)
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}
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using BufferingScanTarget = Outputs::Display::BufferingScanTarget;
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@implementation CSScanTarget {
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id<MTLCommandQueue> _commandQueue;
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id<MTLFunction> _vertexShader;
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id<MTLFunction> _fragmentShader;
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id<MTLRenderPipelineState> _scanPipeline;
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// Buffers.
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id<MTLBuffer> _uniformsBuffer;
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id<MTLBuffer> _scansBuffer;
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id<MTLBuffer> _linesBuffer;
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id<MTLBuffer> _writeAreaBuffer;
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// Textures.
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id<MTLTexture> _writeAreaTexture;
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size_t _bytesPerInputPixel;
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size_t _totalTextureBytes;
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// The scan target in C++-world terms and the non-GPU storage for it.
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BufferingScanTarget _scanTarget;
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BufferingScanTarget::LineMetadata _lineMetadataBuffer[NumBufferedLines];
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std::atomic_bool _isDrawing;
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}
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- (nonnull instancetype)initWithView:(nonnull MTKView *)view {
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self = [super init];
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if(self) {
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_commandQueue = [view.device newCommandQueue];
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// Allocate space for uniforms.
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_uniformsBuffer = [view.device
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newBufferWithLength:sizeof(Uniforms)
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options:MTLResourceCPUCacheModeWriteCombined | MTLResourceStorageModeShared];
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// Allocate buffers for scans and lines and for the write area texture.
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_scansBuffer = [view.device
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newBufferWithLength:sizeof(Outputs::Display::BufferingScanTarget::Scan)*NumBufferedScans
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options:SharedResourceOptionsStandard];
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_linesBuffer = [view.device
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newBufferWithLength:sizeof(Outputs::Display::BufferingScanTarget::Line)*NumBufferedLines
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options:SharedResourceOptionsStandard];
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_writeAreaBuffer = [view.device
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newBufferWithLength:BufferingScanTarget::WriteAreaWidth*BufferingScanTarget::WriteAreaHeight*4
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options:SharedResourceOptionsTexture];
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// Install all that storage in the buffering scan target.
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_scanTarget.set_write_area(reinterpret_cast<uint8_t *>(_writeAreaBuffer.contents));
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_scanTarget.set_line_buffer(reinterpret_cast<BufferingScanTarget::Line *>(_linesBuffer.contents), _lineMetadataBuffer, NumBufferedLines);
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_scanTarget.set_scan_buffer(reinterpret_cast<BufferingScanTarget::Scan *>(_scansBuffer.contents), NumBufferedScans);
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// Set initial aspect-ratio multiplier.
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[self mtkView:view drawableSizeWillChange:view.drawableSize];
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}
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return self;
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}
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/*!
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@method mtkView:drawableSizeWillChange:
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@abstract Called whenever the drawableSize of the view will change
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@discussion Delegate can recompute view and projection matricies or regenerate any buffers to be compatible with the new view size or resolution
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@param view MTKView which called this method
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@param size New drawable size in pixels
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*/
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- (void)mtkView:(nonnull MTKView *)view drawableSizeWillChange:(CGSize)size {
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uniforms()->aspectRatioMultiplier = float((4.0 / 3.0) / (size.width / size.height));
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}
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/*!
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@method drawInMTKView:
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@abstract Called on the delegate when it is asked to render into the view
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@discussion Called on the delegate when it is asked to render into the view
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*/
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- (void)drawInMTKView:(nonnull MTKView *)view {
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const Outputs::Display::ScanTarget::Modals *const newModals = _scanTarget.new_modals();
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if(newModals) {
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uniforms()->scale[0] = newModals->output_scale.x;
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uniforms()->scale[1] = newModals->output_scale.y;
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uniforms()->lineWidth = 1.0f / newModals->expected_vertical_lines;
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// TODO: obey the rest of the modals generally.
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// Generate the appropriate input texture.
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MTLPixelFormat pixelFormat;
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_bytesPerInputPixel = size_for_data_type(newModals->input_data_type);
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switch(_bytesPerInputPixel) {
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default:
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case 1: pixelFormat = MTLPixelFormatR8Unorm; break;
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case 2: pixelFormat = MTLPixelFormatRG8Unorm; break;
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case 4: pixelFormat = MTLPixelFormatRGBA8Unorm; break;
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}
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MTLTextureDescriptor *const textureDescriptor = [MTLTextureDescriptor
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texture2DDescriptorWithPixelFormat:pixelFormat
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width:BufferingScanTarget::WriteAreaWidth
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height:BufferingScanTarget::WriteAreaHeight
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mipmapped:NO];
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textureDescriptor.resourceOptions = SharedResourceOptionsTexture;
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// TODO: the call below is the only reason why this project now requires macOS 10.13; is it all that helpful versus just uploading each frame?
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const NSUInteger bytesPerRow = BufferingScanTarget::WriteAreaWidth * _bytesPerInputPixel;
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_writeAreaTexture = [_writeAreaBuffer
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newTextureWithDescriptor:textureDescriptor
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offset:0
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bytesPerRow:bytesPerRow];
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_totalTextureBytes = bytesPerRow * BufferingScanTarget::WriteAreaHeight;
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// Generate pipeline.
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id<MTLLibrary> library = [view.device newDefaultLibrary];
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MTLRenderPipelineDescriptor *pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
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pipelineDescriptor.colorAttachments[0].pixelFormat = view.colorPixelFormat;
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// TODO: logic somewhat more complicated than this, probably
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pipelineDescriptor.vertexFunction = [library newFunctionWithName:@"scanVertexMain"];
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switch(newModals->input_data_type) {
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default:
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pipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"scanFragmentMainRGB"];
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break;
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case Outputs::Display::InputDataType::Luminance1:
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pipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"scanFragmentMainL1"];
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break;
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}
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_scanPipeline = [view.device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:nil];
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}
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// Generate a command encoder for the view.
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id <MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
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MTLRenderPassDescriptor *const descriptor = view.currentRenderPassDescriptor;
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id <MTLRenderCommandEncoder> encoder = [commandBuffer renderCommandEncoderWithDescriptor:descriptor];
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// Drawing. Just scans.
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[encoder setRenderPipelineState:_scanPipeline];
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[encoder setFragmentTexture:_writeAreaTexture atIndex:0];
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[encoder setVertexBuffer:_scansBuffer offset:0 atIndex:0];
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[encoder setVertexBuffer:_uniformsBuffer offset:0 atIndex:1];
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_scanTarget.perform([=] (const BufferingScanTarget::OutputArea &outputArea) {
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// Ensure texture changes are noted.
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const auto writeAreaModificationStart = size_t(outputArea.start.write_area_x + outputArea.start.write_area_y * 2048) * _bytesPerInputPixel;
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const auto writeAreaModificationEnd = size_t(outputArea.end.write_area_x + outputArea.end.write_area_y * 2048) * _bytesPerInputPixel;
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if(writeAreaModificationStart != writeAreaModificationEnd) {
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if(writeAreaModificationStart < writeAreaModificationEnd) {
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[_writeAreaBuffer didModifyRange:NSMakeRange(writeAreaModificationStart, writeAreaModificationEnd - writeAreaModificationStart)];
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} else {
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[_writeAreaBuffer didModifyRange:NSMakeRange(writeAreaModificationStart, _totalTextureBytes - writeAreaModificationStart)];
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if(writeAreaModificationEnd) {
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[_writeAreaBuffer didModifyRange:NSMakeRange(0, writeAreaModificationEnd)];
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}
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}
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}
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// TEMPORARY: just draw the scans.
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if(outputArea.start.scan != outputArea.end.scan) {
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if(outputArea.start.scan < outputArea.end.scan) {
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[encoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4 instanceCount:outputArea.end.scan - outputArea.start.scan baseInstance:outputArea.start.scan];
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} else {
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[encoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4 instanceCount:NumBufferedScans - outputArea.start.scan baseInstance:outputArea.start.scan];
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if(outputArea.end.scan) {
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[encoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4 instanceCount:outputArea.end.scan];
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}
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}
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}
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});
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// Complete encoding.
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[encoder endEncoding];
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// Register the drawable's presentation, finalise and commit.
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[commandBuffer presentDrawable:view.currentDrawable];
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[commandBuffer commit];
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}
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- (Outputs::Display::ScanTarget *)scanTarget {
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return &_scanTarget;
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}
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@end
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