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93 lines
3.0 KiB
C++
93 lines
3.0 KiB
C++
//
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// Keyboard.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 29/07/2021.
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// Copyright © 2021 Thomas Harte. All rights reserved.
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//
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#include "Keyboard.hpp"
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// Notes to self:
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//
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//
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// Before
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// the transmission starts, both KCLK and KDAT are high. The keyboard starts
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// the transmission by putting out the first data bit (on KDAT), followed by
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// a pulse on KCLK (low then high); then it puts out the second data bit and
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// pulses KCLK until all eight data bits have been sent.
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//
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// When the computer has received the eighth bit, it must pulse KDAT low for
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// at least 1 (one) microsecond, as a handshake signal to the keyboard. The
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// keyboard must be able to detect pulses greater than or equal
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// to 1 microsecond. Software MUST pulse the line low for 85 microseconds to
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// ensure compatibility with all keyboard models.
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//
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//
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// If the handshake pulse does not arrive within
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// 143 ms of the last clock of the transmission, the keyboard will assume
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// that the computer is still waiting for the rest of the transmission and is
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// therefore out of sync. The keyboard will then attempt to restore sync by
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// going into "resync mode." In this mode, the keyboard clocks out a 1 and
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// waits for a handshake pulse. If none arrives within 143 ms, it clocks out
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// another 1 and waits again.
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//
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// The keyboard Hard Resets the Amiga by pulling KCLK low and starting a 500
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// millisecond timer. When one or more of the keys is released and 500
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// milliseconds have passed, the keyboard will release KCLK.
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//
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// The usual sequence of events will therefore be: power-up; synchronize;
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// transmit "initiate power-up key stream" ($FD); transmit "terminate key
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// stream" ($FE).
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using namespace Amiga;
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uint8_t Keyboard::update(uint8_t input) {
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// If a bit transmission is ongoing, continue that, up to and including
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// the handshake. If no handshake comes, set a macro state of synchronising.
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switch(shift_state_) {
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case ShiftState::Shifting:
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// The keyboard processor sets the KDAT line about 20 microseconds before it
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// pulls KCLK low. KCLK stays low for about 20 microseconds, then goes high
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// again. The processor waits another 20 microseconds before changing KDAT.
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switch(bit_phase_) {
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default: break;
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case 0: lines_ = Lines::Clock | (shift_sequence_ & 1); break;
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case 20: lines_ = (shift_sequence_ & 1); break;
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case 40: lines_ = Lines::Clock | (shift_sequence_ & 1); break;
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}
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bit_phase_ = (bit_phase_ + 1) % 60;
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if(!bit_phase_) {
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--bits_remaining_;
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shift_sequence_ >>= 1;
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if(!bits_remaining_) {
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shift_state_ = ShiftState::AwaitingHandshake;
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}
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}
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return lines_;
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case ShiftState::AwaitingHandshake:
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if(!(input & Lines::Data)) {
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shift_state_ = ShiftState::Idle;
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}
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++bit_phase_;
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if(bit_phase_ == 143) {
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// shift_state_ = ShiftState::Synchronising;
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}
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return lines_;
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default: break;
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}
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switch(state_) {
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case State::Startup:
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bit_phase_ = 0;
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shift_sequence_ = 0xff;
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shift_state_ = ShiftState::Shifting;
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break;
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}
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return lines_;
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}
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