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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
Go to file
2016-01-04 23:16:37 -05:00
Machines Started working on a shell for the Electron emulation, including factoring out the common CRT delegate -> Objective-C bridging, serial dispatch queue and frameskipping logic from the Atari 2600 shell. 2016-01-04 23:12:47 -05:00
OSBindings/Mac Okay, so then here's a first shot at the Objective-C -> C++ bridge for the Electron. 2016-01-04 23:16:37 -05:00
Outputs
Processors/6502 Very, _very_ minor: switched to normal C++ constructor syntax for simple variable initialisation. 2015-12-06 16:53:37 -05:00
.gitignore
LICENSE
README.md

CLK

An attempt to unify my various bits of emulation; we'll see.