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CLK
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Clock Signal
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Thomas Harte
43ab8bbad5
Okay, so then here's a first shot at the Objective-C -> C++ bridge for the Electron.
2016-01-04 23:16:37 -05:00
..
Assets.xcassets
The standard Xcode versioning updates. Nothing of substance.
2016-01-02 17:57:23 -05:00
Base.lproj
Added document XIB.
2016-01-03 20:46:39 -05:00
Wrappers
Okay, so then here's a first shot at the Objective-C -> C++ bridge for the Electron.
2016-01-04 23:16:37 -05:00
AppDelegate.swift
Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
2015-07-16 20:27:31 -04:00
Atari2600Document.swift
Started working on a shell for the Electron emulation, including factoring out the common CRT delegate -> Objective-C bridging, serial dispatch queue and frameskipping logic from the Atari 2600 shell.
2016-01-04 23:12:47 -05:00
Clock Signal.entitlements
Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
2015-07-16 20:27:31 -04:00
ClockSignal-Bridging-Header.h
Started working out some of my retain cycles and general failures to release. Switched .mm filename so that Xcode will stop getting confused when I try to switch between implementation and interface files.
2015-07-27 21:15:10 -04:00
CSCathodeRayView.h
Started sketching out an Acorn Electron emulation, as it's a platform I'm familiar with and will force me to figure out PAL decoding. Factored out NTSC-specific parts of the display decoding logic and hence added RGB output mode.
2016-01-03 20:41:43 -05:00
CSCathodeRayView.m
Started sketching out an Acorn Electron emulation, as it's a platform I'm familiar with and will force me to figure out PAL decoding. Factored out NTSC-specific parts of the display decoding logic and hence added RGB output mode.
2016-01-03 20:41:43 -05:00
ElectronDocument.swift
Started working on a shell for the Electron emulation, including factoring out the common CRT delegate -> Objective-C bridging, serial dispatch queue and frameskipping logic from the Atari 2600 shell.
2016-01-04 23:12:47 -05:00
Info.plist
Started sketching out an Acorn Electron emulation, as it's a platform I'm familiar with and will force me to figure out PAL decoding. Factored out NTSC-specific parts of the display decoding logic and hence added RGB output mode.
2016-01-03 20:41:43 -05:00