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CLK
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CLK
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Thomas Harte
b10a06e700
A CRT is still absent but this moves the ball back into the C++ side's court.
2016-06-04 22:00:50 -04:00
..
Atari2600
Fixed playfield/missile and playfield/ball collisions.
2016-06-02 22:36:52 -04:00
Electron
Made an attempt to consolidate the Objective-C++ side of things based on the incoming
CRTMachine::Machine
.
2016-05-31 22:16:20 -04:00
Vic-20
A CRT is still absent but this moves the ball back into the C++ side's court.
2016-06-04 22:00:50 -04:00
CRTMachine.hpp
Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be.
2016-05-31 21:23:44 -04:00