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mirror of https://github.com/TomHarte/CLK.git synced 2024-10-04 01:57:54 +00:00
CLK/Outputs/CRT/Internals
2017-01-10 22:08:07 -05:00
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Shaders Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors. 2017-01-10 22:08:07 -05:00
ArrayBuilder.cpp
ArrayBuilder.hpp
CRTConstants.hpp
CRTOpenGL.cpp Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors. 2017-01-10 22:08:07 -05:00
CRTOpenGL.hpp Started taking steps towards using a texture barrier where possible to reduce all of my framebuffer binds. Some output appears, but it's not correct. 2017-01-08 11:13:20 -05:00
Flywheel.hpp
OpenGL.hpp Started taking steps towards using a texture barrier where possible to reduce all of my framebuffer binds. Some output appears, but it's not correct. 2017-01-08 11:13:20 -05:00
TextureBuilder.cpp
TextureBuilder.hpp
TextureTarget.cpp Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors. 2017-01-10 22:08:07 -05:00
TextureTarget.hpp Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors. 2017-01-10 22:08:07 -05:00