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CLK
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CLK
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OpenGL
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Thomas Harte
4fe5c7c24e
Conspires to handle multithreading side of things in a lockless fashion.
...
At least on x86-64.
2018-11-08 21:57:28 -05:00
..
Primitives
Shuffles the OpenGL primitives into their own collection.
2018-11-07 19:11:01 -05:00
Shaders
Shuffles the OpenGL primitives into their own collection.
2018-11-07 19:11:01 -05:00
ArrayBuilder.cpp
Simplifies semantics a little and starts accepting a single buffer of pixel data.
2018-11-06 22:23:38 -05:00
ArrayBuilder.hpp
Simplifies semantics a little and starts accepting a single buffer of pixel data.
2018-11-06 22:23:38 -05:00
CRTOpenGL.cpp
Simplifies semantics a little and starts accepting a single buffer of pixel data.
2018-11-06 22:23:38 -05:00
CRTOpenGL.hpp
Simplifies semantics a little and starts accepting a single buffer of pixel data.
2018-11-06 22:23:38 -05:00
OpenGL.hpp
Simplifies semantics a little and starts accepting a single buffer of pixel data.
2018-11-06 22:23:38 -05:00
ScanTarget.cpp
Conspires to handle multithreading side of things in a lockless fashion.
2018-11-08 21:57:28 -05:00
ScanTarget.hpp
Conspires to handle multithreading side of things in a lockless fashion.
2018-11-08 21:57:28 -05:00
TextureBuilder.cpp
Simplifies semantics a little and starts accepting a single buffer of pixel data.
2018-11-06 22:23:38 -05:00
TextureBuilder.hpp
Simplifies semantics a little and starts accepting a single buffer of pixel data.
2018-11-06 22:23:38 -05:00