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... and definitively to avoid potential buffer overruns. Or, at least, to have a mechanism in place definitively to avoid them. Which will be tested and debugged as necessary. Also simplifies the colour burst and border/pixels selection logic. |
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AtariST.cpp | ||
AtariST.hpp | ||
DMAController.cpp | ||
DMAController.hpp | ||
IntelligentKeyboard.cpp | ||
IntelligentKeyboard.hpp | ||
Video.cpp | ||
Video.hpp |