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CLK
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Clock Signal
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Thomas Harte
5644b3a1cc
Fixed scanline sizing and fill issues, as well as shortening vsync to the correct Atari length.
2015-08-05 20:55:27 -04:00
..
Assets.xcassets
/AppIcon.appiconset
…
Base.lproj
…
AppDelegate.swift
…
Atari2600Document.swift
Reintroduced emergency vertical sync — so that output occurs even when the emulation isn't catching syncs properly — and switched some spaces to tabs.
2015-07-30 17:16:49 -04:00
Clock Signal.entitlements
…
ClockSignal-Bridging-Header.h
Started working out some of my retain cycles and general failures to release. Switched .mm filename so that Xcode will stop getting confused when I try to switch between implementation and interface files.
2015-07-27 21:15:10 -04:00
CSAtari2600.h
Started working out some of my retain cycles and general failures to release. Switched .mm filename so that Xcode will stop getting confused when I try to switch between implementation and interface files.
2015-07-27 21:15:10 -04:00
CSAtari2600.mm
I'm ashamed to admit, I: played with numbers until enough things looked stable such that I can investigate other things. Discovery: my PAL autodetection was way off. Fixed, hopefully.
2015-08-02 20:32:18 -04:00
CSCathodeRayView.h
Factored out a few more constants, started trying to ensure there's enough slack and the mechanisms in place for the CathodeRayView to hold onto two frames if it desires, for potential phosphor simulation, switched once again to additive blending — much more like a real CRT — and added a sine function across the width of spans per my understanding of how an electron gun actually fires.
2015-07-31 17:47:10 -04:00
CSCathodeRayView.m
Fixed scanline sizing and fill issues, as well as shortening vsync to the correct Atari length.
2015-08-05 20:55:27 -04:00
Info.plist
…