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229 lines
6.4 KiB
C++
229 lines
6.4 KiB
C++
//
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// CRTOpenGL.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 13/02/2016.
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// Copyright © 2016 Thomas Harte. All rights reserved.
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//
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#ifndef CRTOpenGL_h
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#define CRTOpenGL_h
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#include "../CRTTypes.hpp"
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#include "CRTConstants.hpp"
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#include "OpenGL.hpp"
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#include "TextureTarget.hpp"
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#include "Shader.hpp"
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#include "TextureBuilder.hpp"
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#include "Shaders/OutputShader.hpp"
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#include "Shaders/IntermediateShader.hpp"
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#include <mutex>
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#include <vector>
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namespace Outputs {
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namespace CRT {
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class OpenGLOutputBuilder {
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private:
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// colour information
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ColourSpace _colour_space;
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unsigned int _colour_cycle_numerator;
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unsigned int _colour_cycle_denominator;
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OutputDevice _output_device;
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// timing information to allow reasoning about input information
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unsigned int _input_frequency;
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unsigned int _cycles_per_line;
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unsigned int _height_of_display;
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unsigned int _horizontal_scan_period;
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unsigned int _vertical_scan_period;
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unsigned int _vertical_period_divider;
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// The user-supplied visible area
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Rect _visible_area;
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// Other things the caller may have provided.
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char *_composite_shader;
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char *_rgb_shader;
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// Methods used by the OpenGL code
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void prepare_output_shader();
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void prepare_rgb_input_shaders();
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void prepare_composite_input_shaders();
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void prepare_output_vertex_array();
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void prepare_source_vertex_array();
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// the run and input data buffers
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std::unique_ptr<TextureBuilder> _texture_builder;
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std::unique_ptr<std::mutex> _output_mutex;
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std::unique_ptr<std::mutex> _draw_mutex;
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// transient buffers indicating composite data not yet decoded
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GLsizei _composite_src_output_y;
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std::unique_ptr<OpenGL::OutputShader> output_shader_program;
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std::unique_ptr<OpenGL::IntermediateShader> composite_input_shader_program, composite_separation_filter_program, composite_y_filter_shader_program, composite_chrominance_filter_shader_program;
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std::unique_ptr<OpenGL::IntermediateShader> rgb_input_shader_program, rgb_filter_shader_program;
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std::unique_ptr<OpenGL::TextureTarget> compositeTexture; // receives raw composite levels
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std::unique_ptr<OpenGL::TextureTarget> separatedTexture; // receives unfiltered Y in the R channel plus unfiltered but demodulated chrominance in G and B
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std::unique_ptr<OpenGL::TextureTarget> filteredYTexture; // receives filtered Y in the R channel plus unfiltered chrominance in G and B
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std::unique_ptr<OpenGL::TextureTarget> filteredTexture; // receives filtered YIQ or YUV
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std::unique_ptr<OpenGL::TextureTarget> framebuffer; // the current pixel output
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GLuint output_array_buffer, output_vertex_array;
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GLuint source_array_buffer, source_vertex_array;
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unsigned int _last_output_width, _last_output_height;
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GLuint shadowMaskTextureName;
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GLuint defaultFramebuffer;
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void set_timing_uniforms();
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void set_colour_space_uniforms();
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void establish_OpenGL_state();
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void reset_all_OpenGL_state();
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public:
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OpenGLOutputBuilder(unsigned int buffer_depth);
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~OpenGLOutputBuilder();
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inline uint8_t *get_next_source_run()
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{
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if(_line_buffer.data.size() < _line_buffer.pointer + SourceVertexSize)
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_line_buffer.data.resize(_line_buffer.pointer + SourceVertexSize);
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return &_line_buffer.data[_line_buffer.pointer];
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}
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inline void complete_source_run()
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{
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_line_buffer.pointer += SourceVertexSize;
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}
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inline uint8_t *get_buffered_source_runs(size_t &size)
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{
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size = _line_buffer.pointer;
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return _line_buffer.data.data();
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}
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inline uint8_t *get_next_output_run()
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{
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if(_output_buffer.pointer == OutputVertexBufferDataSize) return nullptr;
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return &_output_buffer.data[_output_buffer.pointer];
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}
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inline void complete_output_run()
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{
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size_t line_buffer_size = _line_buffer.data.size();
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if(_source_buffer.pointer + line_buffer_size < SourceVertexBufferDataSize)
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{
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_output_buffer.pointer += OutputVertexSize;
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memcpy(&_source_buffer.data[_source_buffer.pointer], _line_buffer.data.data(), _line_buffer.data.size());
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_source_buffer.pointer += _line_buffer.data.size();
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_line_buffer.pointer = 0;
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}
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}
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inline void set_colour_format(ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator)
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{
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_output_mutex->lock();
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_colour_space = colour_space;
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_colour_cycle_numerator = colour_cycle_numerator;
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_colour_cycle_denominator = colour_cycle_denominator;
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set_colour_space_uniforms();
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_output_mutex->unlock();
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}
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inline void set_visible_area(Rect visible_area)
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{
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_visible_area = visible_area;
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}
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inline bool composite_output_run_has_room_for_vertex()
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{
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return _output_buffer.pointer < OutputVertexBufferDataSize;
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}
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inline void lock_output()
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{
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_output_mutex->lock();
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}
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inline void unlock_output()
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{
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_output_mutex->unlock();
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}
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inline OutputDevice get_output_device()
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{
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return _output_device;
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}
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inline uint16_t get_composite_output_y()
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{
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return (uint16_t)_composite_src_output_y;
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}
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inline bool composite_output_buffer_is_full()
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{
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return _composite_src_output_y == IntermediateBufferHeight;
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}
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inline void increment_composite_output_y()
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{
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if(!composite_output_buffer_is_full())
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_composite_src_output_y++;
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}
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inline uint8_t *allocate_write_area(size_t required_length)
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{
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return _texture_builder->allocate_write_area(required_length);
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}
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inline void reduce_previous_allocation_to(size_t actual_length)
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{
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_texture_builder->reduce_previous_allocation_to(actual_length);
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}
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inline bool input_buffer_is_full()
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{
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return _texture_builder->is_full();
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}
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inline uint16_t get_last_write_x_posititon()
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{
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return _texture_builder->get_last_write_x_position();
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}
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inline uint16_t get_last_write_y_posititon()
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{
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return _texture_builder->get_last_write_y_position();
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}
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void draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty);
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void set_openGL_context_will_change(bool should_delete_resources);
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void set_composite_sampling_function(const char *shader);
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void set_rgb_sampling_function(const char *shader);
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void set_output_device(OutputDevice output_device);
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void set_timing(unsigned int input_frequency, unsigned int cycles_per_line, unsigned int height_of_display, unsigned int horizontal_scan_period, unsigned int vertical_scan_period, unsigned int vertical_period_divider);
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struct Buffer {
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std::vector<uint8_t> data;
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size_t pointer;
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Buffer() : pointer(0) {}
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} _line_buffer, _source_buffer, _output_buffer;
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GLsync _fence;
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};
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}
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}
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#endif /* CRTOpenGL_h */
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