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CLK/OSBindings/Mac/Clock Signal/Wrappers/CSMachine.mm

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//
// CSMachine.m
// Clock Signal
//
// Created by Thomas Harte on 04/01/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#import "CSMachine.h"
#import "CSMachine+Subclassing.h"
struct SpeakerDelegate: public Outputs::Speaker::Delegate {
__weak CSMachine *machine;
void speaker_did_complete_samples(Outputs::Speaker *speaker, const int16_t *buffer, int buffer_size) {
[machine speaker:speaker didCompleteSamples:buffer length:buffer_size];
}
};
@implementation CSMachine {
SpeakerDelegate _speakerDelegate;
dispatch_queue_t _serialDispatchQueue;
}
- (void)speaker:(Outputs::Speaker *)speaker didCompleteSamples:(const int16_t *)samples length:(int)length {
[self.audioQueue enqueueAudioBuffer:samples numberOfSamples:(unsigned int)length];
}
- (instancetype)init {
self = [super init];
if (self) {
_serialDispatchQueue = dispatch_queue_create("Machine queue", DISPATCH_QUEUE_SERIAL);
_speakerDelegate.machine = self;
[self setSpeakerDelegate:&_speakerDelegate sampleRate:44100];
}
return self;
}
- (BOOL)setSpeakerDelegate:(Outputs::Speaker::Delegate *)delegate sampleRate:(int)sampleRate {
return NO;
}
- (void)runForNumberOfCycles:(int)numberOfCycles {}
- (void)performSync:(dispatch_block_t)action {
dispatch_sync(_serialDispatchQueue, action);
}
- (void)performAsync:(dispatch_block_t)action {
dispatch_async(_serialDispatchQueue, action);
}
- (void)setupOutput {}
- (void)setView:(CSOpenGLView *)view {
_view = view;
[view performWithGLContext:^{
[self setupOutput];
}];
}
@end