1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-10-20 06:25:01 +00:00
CLK/OSBindings/Mac/Clock Signal/Atari2600.mm

179 lines
4.0 KiB
Plaintext

//
// Atari2600.m
// ElectrEm
//
// Created by Thomas Harte on 14/07/2015.
// Copyright © 2015 Thomas Harte. All rights reserved.
//
#import "Atari2600.h"
#import "Atari2600.hpp"
#import <OpenGL/gl3.h>
const char *vertexShader =
"#version 150\n"
"\n"
"in vec2 position;\n"
"\n"
"out vec4 colour;\n"
"\n"
"void main (void)\n"
"{\n"
"colour = vec4(position, 0.0, 1.0);\n"
"gl_Position = vec4(position, 0.0, 1.0);\n"
"}\n";
const char *fragmentShader =
"#version 150\n"
"\n"
"in vec4 colour;\n"
"out vec4 fragColour;\n"
"\n"
"void main(void)\n"
"{\n"
"fragColour = colour;\n"
"}\n";
@interface CSAtari2600 (Callbacks)
- (void)crtDidEndFrame:(Outputs::CRTFrame *)frame;
@end
struct Atari2600CRTDelegate: public Outputs::CRT::CRTDelegate {
CSAtari2600 *atari;
void crt_did_end_frame(Outputs::CRT *crt, Outputs::CRTFrame *frame) { [atari crtDidEndFrame:frame]; }
};
@implementation CSAtari2600 {
Atari2600::Machine _atari2600;
Atari2600CRTDelegate _crtDelegate;
dispatch_queue_t _serialDispatchQueue;
Outputs::CRTFrame *_queuedFrame;
GLuint _vertexShader, _fragmentShader;
GLuint _shaderProgram;
GLuint _arrayBuffer, _vertexArray;
}
- (void)crtDidEndFrame:(Outputs::CRTFrame *)frame {
dispatch_async(dispatch_get_main_queue(), ^{
if(_queuedFrame) {
dispatch_async(_serialDispatchQueue, ^{
_atari2600.get_crt()->return_frame();
});
}
_queuedFrame = frame;
[self.delegate atari2600NeedsRedraw:self];
});
}
- (GLuint)compileShader:(const char *)source type:(GLenum)type
{
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &source, NULL);
glCompileShader(shader);
return shader;
}
- (void)draw {
if(!_shaderProgram)
{
_shaderProgram = glCreateProgram();
_vertexShader = [self compileShader:vertexShader type:GL_VERTEX_SHADER];
_fragmentShader = [self compileShader:fragmentShader type:GL_FRAGMENT_SHADER];
glAttachShader(_shaderProgram, _vertexShader);
glAttachShader(_shaderProgram, _fragmentShader);
glLinkProgram(_shaderProgram);
glGenVertexArrays(1, &_vertexArray);
glBindVertexArray(_vertexArray);
glGenBuffers(1, &_arrayBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _arrayBuffer);
GLfloat vertices[] = {
0.0f, 0.0f,
0.5f, 0.0f,
0.5f, 0.6f,
0.0f, 0.5f
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
}
if(_queuedFrame)
{
glClearColor(1.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(_shaderProgram);
GLint position = glGetAttribLocation(_shaderProgram, "position");
glEnableVertexAttribArray(position);
glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 0, (void *)0);
glDrawArrays(GL_LINES, 0, 4);
/* printf("\n\n===\n\n");
int c = 0;
for(int run = 0; run < _queuedFrame->number_of_runs; run++)
{
char character = ' ';
switch(_queuedFrame->runs[run].type)
{
case Outputs::CRTRun::Type::Sync: character = '<'; break;
case Outputs::CRTRun::Type::Level: character = '_'; break;
case Outputs::CRTRun::Type::Data: character = '-'; break;
case Outputs::CRTRun::Type::Blank: character = ' '; break;
}
if(_queuedFrame->runs[run].start_point.dst_x < 1.0 / 224.0)
{
printf("\n[%0.2f]: ", _queuedFrame->runs[run].start_point.dst_y);
c++;
}
printf("(%0.2f): ", _queuedFrame->runs[run].start_point.dst_x);
float length = fabsf(_queuedFrame->runs[run].end_point.dst_x - _queuedFrame->runs[run].start_point.dst_x);
int iLength = (int)(length * 64.0);
for(int c = 0; c < iLength; c++)
{
putc(character, stdout);
}
}
printf("\n\n[%d]\n\n", c);*/
}
}
- (void)runForNumberOfCycles:(int)cycles {
dispatch_async(_serialDispatchQueue, ^{
_atari2600.run_for_cycles(cycles);
});
}
- (void)setROM:(NSData *)rom {
dispatch_async(_serialDispatchQueue, ^{
_atari2600.set_rom(rom.length, (const uint8_t *)rom.bytes);
});
}
- (instancetype)init {
self = [super init];
if (self) {
_crtDelegate.atari = self;
_atari2600.get_crt()->set_delegate(&_crtDelegate);
_serialDispatchQueue = dispatch_queue_create("Atari 2600 queue", DISPATCH_QUEUE_SERIAL);
}
return self;
}
@end