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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-03 08:05:40 +00:00
CLK/Outputs/CRT/Internals
2017-02-11 13:36:09 -05:00
..
Shaders Switched to using quads for intermediate draws. The specific concern is the flexibility offered in the GL spec as to line drawing algorithms. And even if a driver implements exactly to spec then it should omit the final pixel. 2017-01-11 21:18:41 -05:00
ArrayBuilder.cpp Resolved spurious static analyser complaint: input_size and output_size aren't supposed to have defined values if input or output is null. But whatever. 2017-02-11 13:36:09 -05:00
ArrayBuilder.hpp
CRTConstants.hpp
CRTOpenGL.cpp Ensured logic for whether composite output is in use is consistent. 2017-01-25 21:25:03 -05:00
CRTOpenGL.hpp Ensured logic for whether composite output is in use is consistent. 2017-01-25 21:25:03 -05:00
Flywheel.hpp
OpenGL.hpp Started taking steps towards using a texture barrier where possible to reduce all of my framebuffer binds. Some output appears, but it's not correct. 2017-01-08 11:13:20 -05:00
TextureBuilder.cpp Made a further attempt to prevent overwrites. 2017-02-05 17:47:34 -05:00
TextureBuilder.hpp Added an extra flag to avoid potential race condition on is_full_, being reset from the background despite a write area not having been allocated. 2017-01-29 16:11:29 -05:00
TextureTarget.cpp Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors. 2017-01-10 22:08:07 -05:00
TextureTarget.hpp Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors. 2017-01-10 22:08:07 -05:00