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150 lines
4.2 KiB
C++
150 lines
4.2 KiB
C++
//
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// SampleSource.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 17/12/2017.
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// Copyright 2017 Thomas Harte. All rights reserved.
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//
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#pragma once
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include "../Speaker.hpp"
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namespace Outputs::Speaker {
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/*!
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A sample source is something that can provide a stream of audio.
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This optional base class provides the interface expected to be exposed
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by the template parameter to LowpassSpeaker.
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*/
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template <typename SourceT, bool stereo>
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class BufferSource {
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public:
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/*!
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Indicates whether this component will write stereo samples.
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*/
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static constexpr bool is_stereo = stereo;
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/*!
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Should write the next @c number_of_samples to @c target.
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*/
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void get_samples([[maybe_unused]] std::size_t number_of_samples, [[maybe_unused]] typename SampleT<stereo>::type *target) {}
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/*!
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Should skip the next @c number_of_samples. Subclasses of this SampleSource
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need not implement this if it would no more efficient to do so than it is
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merely to call get_samples and throw the result away, as per the default
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implementation below.
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*/
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void skip_samples(std::size_t number_of_samples) {
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typename SampleT<stereo>::type scratch_pad[number_of_samples];
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get_samples(number_of_samples, scratch_pad);
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}
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/*!
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@returns @c true if it is trivially true that a call to get_samples would just
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fill the target with zeroes; @c false if a call might return all zeroes or
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might not.
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*/
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bool is_zero_level() const { return false; }
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/*!
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Sets the proper output range for this sample source; it should write values
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between 0 and volume.
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*/
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void set_sample_volume_range([[maybe_unused]] std::int16_t volume) {}
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/*!
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Permits a sample source to declare that, averaged over time, it will use only
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a certain proportion of the allocated volume range. This commonly happens
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in sample sources that use a time-multiplexed sound output — for example, if
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one were to output only every other sample then it would return 0.5.
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This is permitted to vary over time but there is no contract as to when it will be
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used by a speaker. If it varies, it should do so very infrequently and only to
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represent changes in hardware configuration.
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*/
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double average_output_peak() const { return 1.0; }
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};
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///
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template <typename SourceT, bool stereo, int divider = 1>
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struct SampleSource: public BufferSource<SourceT, stereo> {
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public:
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void get_samples(std::size_t number_of_samples, typename SampleT<stereo>::type *target) {
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const auto &source = *static_cast<SourceT *>(this);
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if constexpr (divider == 1) {
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while(number_of_samples--) {
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*target = source.level();
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++target;
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}
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} else {
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std::size_t c = 0;
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// Fill in the tail of any pa3rtially-captured level.
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auto level = source.level();
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while(c < number_of_samples && master_divider_ != divider) {
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target[c] = level;
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++c;
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++master_divider_;
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}
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source.advance();
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// Provide all full levels.
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int whole_steps = (number_of_samples - c) / divider;
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while(whole_steps--) {
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std::fill(&target[c], &target[c + divider], source.level());
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c += divider;
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source.advance();
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}
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// Provide the head of a further partial capture.
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level = source.level();
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master_divider_ = number_of_samples - c;
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std::fill(&target[c], &target[number_of_samples], source.level());
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}
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}
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void skip_samples(std::size_t number_of_samples) {
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const auto &source = *static_cast<SourceT *>(this);
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if constexpr (&SourceT::advance == &SampleSource::advance) {
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return;
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}
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if constexpr (divider == 1) {
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while(--number_of_samples) {
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source.advance();
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}
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} else {
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if(number_of_samples >= divider - master_divider_) {
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source.advance();
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number_of_samples -= (divider - master_divider_);
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}
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while(number_of_samples > divider) {
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advance();
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number_of_samples -= divider;
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}
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master_divider_ = number_of_samples;
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}
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}
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// TODO: use a concept here, when C++20 filters through.
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//
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// Until then: sample sources should implement this.
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auto level() const {
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return typename SampleT<stereo>::type();
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}
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void advance() {}
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private:
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int master_divider_{};
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};
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}
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