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mirror of https://github.com/TomHarte/CLK.git synced 2024-10-03 10:54:46 +00:00
CLK/Storage/Disk
2016-12-30 17:25:39 -05:00
..
Encodings
Formats Removed duplicated newline. 2016-12-30 14:21:36 -05:00
DigitalPhaseLockedLoop.cpp
DigitalPhaseLockedLoop.hpp
Disk.cpp
Disk.hpp After a quick bit of reading, discovered the virtual copy constructor pattern really is only a convention in C++, and conformed to it. Which hopefully gives copyable tracks. 2016-12-30 17:25:39 -05:00
DiskController.cpp
DiskController.hpp
Drive.cpp
Drive.hpp
PCMPatchedTrack.cpp After a quick bit of reading, discovered the virtual copy constructor pattern really is only a convention in C++, and conformed to it. Which hopefully gives copyable tracks. 2016-12-30 17:25:39 -05:00
PCMPatchedTrack.hpp After a quick bit of reading, discovered the virtual copy constructor pattern really is only a convention in C++, and conformed to it. Which hopefully gives copyable tracks. 2016-12-30 17:25:39 -05:00
PCMSegment.cpp If asynchronous background processing is to occur on tracks then, given that they inherently have state, they'll need to be copyable, and ideally 'cheaply' (though it's not too great a priority). So started implementing appropriate copy constructors. Also introduced an extra level of indirection to PCMSegmentEventSource so that it can copy itself without copying the underlying PCMSegment, which is 95% of the heft of a track in all currently-implemented cases. 2016-12-30 14:23:26 -05:00
PCMSegment.hpp If asynchronous background processing is to occur on tracks then, given that they inherently have state, they'll need to be copyable, and ideally 'cheaply' (though it's not too great a priority). So started implementing appropriate copy constructors. Also introduced an extra level of indirection to PCMSegmentEventSource so that it can copy itself without copying the underlying PCMSegment, which is 95% of the heft of a track in all currently-implemented cases. 2016-12-30 14:23:26 -05:00
PCMTrack.cpp After a quick bit of reading, discovered the virtual copy constructor pattern really is only a convention in C++, and conformed to it. Which hopefully gives copyable tracks. 2016-12-30 17:25:39 -05:00
PCMTrack.hpp After a quick bit of reading, discovered the virtual copy constructor pattern really is only a convention in C++, and conformed to it. Which hopefully gives copyable tracks. 2016-12-30 17:25:39 -05:00