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CLK/Storage/MassStorage/SCSI/Target.hpp

208 lines
6.2 KiB
C++

//
// Target.hpp
// Clock Signal
//
// Created by Thomas Harte on 17/08/2019.
// Copyright © 2019 Thomas Harte. All rights reserved.
//
#ifndef SCSI_Target_hpp
#define SCSI_Target_hpp
#include "SCSI.hpp"
#include <functional>
namespace SCSI {
namespace Target {
/*!
Encapsulates the arguments supplied for a target SCSI command during
the command phase plus any other data read since then.
*/
class CommandState {
public:
CommandState(const std::vector<uint8_t> &data);
uint32_t address() const;
uint16_t number_of_blocks() const;
private:
const std::vector<uint8_t> &data_;
};
/*!
A Responder is supplied both (i) to the initial call-in to an Executor; and
(ii) to all continuations provided by that Executor. It allows the next
set of bus interactions to be dictated.
*/
struct Responder {
using continuation = std::function<void(const CommandState &, Responder &)>;
enum class Status {
Good = 0x00,
CheckCondition = 0x02,
ConditionMet = 0x04,
Busy = 0x08,
Intermediate = 0x10,
IntermediateConditionMet = 0x14,
ReservationConflict = 0x18,
CommandTerminated = 0x22,
TaskSetFull = 0x28,
ACAActive = 0x30,
TaskAborted = 0x40
};
enum class Message {
CommandComplete = 0x00
};
/*!
Causes the SCSI device to send @c data to the initiator and
call @c next when done.
*/
virtual void send_data(std::vector<uint8_t> &&data, continuation next) = 0;
/*!
Causes the SCSI device to receive @c length bytes from the initiator and
call @c next when done. The bytes will be accessible via the CommandInput object.
*/
virtual void receive_data(size_t length, continuation next) = 0;
/*!
Communicates the supplied status to the initiator.
*/
virtual void send_status(Status, continuation next) = 0;
/*!
Communicates the supplied message to the initiator.
*/
virtual void send_message(Message, continuation next) = 0;
/*!
Ends the SCSI command.
*/
virtual void end_command() = 0;
/*!
Terminates a SCSI command, sending the proper sequence of status and message phases.
*/
void terminate_command(Status status) {
send_message(Target::Responder::Message::CommandComplete, [status] (const Target::CommandState &state, Target::Responder &responder) {
responder.send_status(status, [] (const Target::CommandState &state, Target::Responder &responder) {
responder.end_command();
});
});
}
};
/*!
Executors contain device-specific logic; when the target has completed
the command phase it will call the appropriate method on its executor,
supplying it with the command's arguments.
If you implement a method, you should push a result and return @c true.
Return @c false if you do not implement a method (or, just inherit from
the basic executor below, and don't implement anything you don't support).
*/
struct Executor {
/* Group 0 commands. */
bool test_unit_ready(const CommandState &, Responder &responder) {
/* "Returns zero status if addressed unit is powered on and ready. */
responder.terminate_command(Target::Responder::Status::Good);
return true;
}
bool rezero_unit(const CommandState &, Responder &) { return false; }
bool request_sense(const CommandState &, Responder &) { return false; }
bool format_unit(const CommandState &, Responder &) { return false; }
bool seek(const CommandState &, Responder &) { return false; }
bool reserve_unit(const CommandState &, Responder &) { return false; }
bool release_unit(const CommandState &, Responder &) { return false; }
bool read_diagnostic(const CommandState &, Responder &) { return false; }
bool write_diagnostic(const CommandState &, Responder &) { return false; }
bool inquiry(const CommandState &, Responder &) { return false; }
/* Group 0/1 commands. */
bool read(const CommandState &, Responder &) { return false; }
bool write(const CommandState &, Responder &) { return false; }
/* Group 1 commands. */
bool read_capacity(const CommandState &, Responder &) { return false; }
bool write_and_verify(const CommandState &, Responder &) { return false; }
bool verify(const CommandState &, Responder &) { return false; }
bool search_data_equal(const CommandState &, Responder &) { return false; }
bool search_data_high(const CommandState &, Responder &) { return false; }
bool search_data_low(const CommandState &, Responder &) { return false; }
/* Group 5 commands. */
bool set_block_limits(const CommandState &, Responder &) { return false; }
};
/*!
A template for any SCSI target; provides the necessary bus glue to
receive and respond to commands. Specific targets should be implemented
as Executors.
*/
template <typename Executor> class Target: public Bus::Observer, public Responder {
public:
/*!
Instantiates a target attached to @c bus,
with SCSI ID @c scsi_id — a number in the range 0 to 7.
Received commands will be handed to the Executor to perform.
*/
Target(Bus &bus, int scsi_id);
inline Executor *operator->() {
return &executor_;
}
private:
Executor executor_;
// Bus::Observer.
void scsi_bus_did_change(Bus *, BusState new_state, double time_since_change) final;
// Responder
void send_data(std::vector<uint8_t> &&data, continuation next) final;
void receive_data(size_t length, continuation next) final;
void send_status(Status, continuation next) final;
void send_message(Message, continuation next) final;
void end_command() final;
// Instance storage.
Bus &bus_;
const BusState scsi_id_mask_;
const size_t scsi_bus_device_id_;
enum class Phase {
AwaitingSelection,
Command,
ReceivingData,
SendingData,
SendingStatus,
SendingMessage
} phase_ = Phase::AwaitingSelection;
BusState bus_state_ = DefaultBusState;
void set_device_output(BusState state) {
expected_control_state_ = state & (Line::Control | Line::Input | Line::Message);
bus_.set_device_output(scsi_bus_device_id_, state);
}
BusState expected_control_state_ = DefaultBusState;
void begin_command(uint8_t first_byte);
std::vector<uint8_t> command_;
Status status_;
Message message_;
size_t command_pointer_ = 0;
bool dispatch_command();
std::vector<uint8_t> data_;
size_t data_pointer_ = 0;
continuation next_function_;
};
#import "TargetImplementation.hpp"
}
}
#endif /* SCSI_Target_hpp */