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655b971976
Creates one, ensures it appears in memory when intended to, lets it handle reads and writes. It currently does nothing.
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
//
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// KonamiSCC.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 06/01/2018.
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// Copyright © 2018 Thomas Harte. All rights reserved.
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//
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#ifndef KonamiSCC_hpp
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#define KonamiSCC_hpp
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#include "../../Outputs/Speaker/Implementation/SampleSource.hpp"
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#include "../../Concurrency/AsyncTaskQueue.hpp"
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namespace Konami {
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/*!
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Provides an emulation of Konami's Sound Creative Chip ('SCC').
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The SCC is a primitive wavetable synthesis chip, offering 32-sample tables,
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and five channels of output. The original SCC uses the same wave for channels
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four and five, the SCC+ supports different waves for the two channels.
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*/
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class SCC: public ::Outputs::Speaker::SampleSource {
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public:
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/// Creates a new SCC.
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SCC(Concurrency::DeferringAsyncTaskQueue &task_queue);
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/// As per ::SampleSource; provides a broadphase test for silence.
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bool is_silent();
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/// As per ::SampleSource; provides audio output.
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void get_samples(std::size_t number_of_samples, std::int16_t *target);
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/// Writes to the SCC.
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void write(uint16_t address, uint8_t value);
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/// Reads from the SCC.
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uint8_t read(uint16_t address);
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private:
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struct Channel {
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int period = 0;
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int amplitude = 0;
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} channels_[5];
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struct Wavetable {
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std::int16_t samples[32];
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} waves_[4];
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std::uint8_t channel_enable_ = 0;
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std::uint8_t test_register_ = 0;
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Concurrency::DeferringAsyncTaskQueue &task_queue_;
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};
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}
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#endif /* KonamiSCC_hpp */
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