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CLK/Inputs/Joystick.hpp
Thomas Harte 204d5cc964 Extends JoystickMachine protocol to cover ColecoVision use case.
Also thereby implements input on the ColecoVision, in theory at least. No input is being fed though, so...
2018-02-25 19:08:50 -05:00

69 lines
1.4 KiB
C++

//
// Joystick.hpp
// Clock Signal
//
// Created by Thomas Harte on 14/10/2017.
// Copyright © 2017 Thomas Harte. All rights reserved.
//
#ifndef Joystick_hpp
#define Joystick_hpp
#include <vector>
namespace Inputs {
/*!
Provides an intermediate idealised model of a simple joystick, allowing a host
machine to toggle states, while an interested party either observes or polls.
*/
class Joystick {
public:
virtual ~Joystick() {}
struct DigitalInput {
enum Type {
Up, Down, Left, Right, Fire,
Key
} type;
union {
struct {
int index;
} control;
struct {
wchar_t symbol;
} key;
} info;
DigitalInput(Type type, int index = 0) : type(type) {
info.control.index = index;
}
DigitalInput(wchar_t symbol) : type(Key) {
info.key.symbol = symbol;
}
bool operator == (const DigitalInput &rhs) {
if(rhs.type != type) return false;
if(rhs.type == Key) {
return rhs.info.key.symbol == info.key.symbol;
} else {
return rhs.info.control.index == info.control.index;
}
}
};
virtual std::vector<DigitalInput> get_inputs() = 0;
// Host interface.
virtual void set_digital_input(const DigitalInput &digital_input, bool is_active) = 0;
virtual void reset_all_inputs() {
for(const auto &input: get_inputs()) {
set_digital_input(input, false);
}
}
};
}
#endif /* Joystick_hpp */