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CLK/Components/9918/Implementation/YamahaCommands.hpp
2023-01-27 11:57:40 -05:00

173 lines
3.7 KiB
C++

//
// YamahaCommands.hpp
// Clock Signal
//
// Created by Thomas Harte on 26/01/2023.
// Copyright © 2023 Thomas Harte. All rights reserved.
//
#ifndef YamahaCommands_hpp
#define YamahaCommands_hpp
#include "AccessEnums.hpp"
namespace TI {
namespace TMS {
// MARK: - Generics.
struct Vector {
int v[2]{};
template <int offset, bool high> void set(uint8_t value) {
constexpr uint8_t mask = high ? (offset ? 0x3 : 0x1) : 0xff;
constexpr int shift = high ? 8 : 0;
v[offset] = (v[offset] & ~(mask << shift)) | (value << shift);
}
template <int offset> void add(int amount) {
v[offset] += amount;
if constexpr (offset == 1) {
v[offset] &= 0x3ff;
} else {
v[offset] &= 0x1ff;
}
}
Vector & operator += (const Vector &rhs) {
add<0>(rhs.v[0]);
add<1>(rhs.v[1]);
return *this;
}
};
struct CommandContext {
Vector source;
Vector destination;
Vector size;
uint8_t colour = 0;
uint8_t arguments = 0;
};
struct Command {
// In net:
//
// This command is blocked until @c access has been performed, reading
// from or writing to @c value. It should not be performed until at least
// @c cycles have passed.
enum class AccessType {
/// Plots a single pixel of the current contextual colour at @c location,
/// which occurs as a read, then a 24-cycle pause, then a write.
PlotPoint
};
AccessType access = AccessType::PlotPoint;
int cycles = 0;
Vector location;
/// Current command parameters.
CommandContext &context;
Command(CommandContext &context) : context(context) {}
/// @returns @c true if all output from this command is done; @c false otherwise.
virtual bool done() = 0;
/// Repopulates the fields above with the next action to take.
virtual void advance() = 0;
};
// MARK: - Line drawing.
namespace Commands {
/// Implements the LINE command, which is plain-old Bresenham.
///
/// Per Grauw timing is:
///
/// * 88 cycles between every pixel plot;
/// * plus an additional 32 cycles if a step along the minor axis is taken.
struct Line: public Command {
public:
Line(CommandContext &context) : Command(context) {
// context.destination = start position;
// context.size.v[0] = long side dots;
// context.size.v[1] = short side dots;
// context.arguments => direction
location = context.destination;
position_ = context.size.v[1];
numerator_ = position_ << 1;
denominator_ = context.size.v[0] << 1;
cycles = 32;
access = AccessType::PlotPoint;
}
bool done() final {
return !context.size.v[0];
}
void advance() final {
--context.size.v[0];
cycles = 88;
// b0: 1 => long direction is y;
// 0 => long direction is x.
//
// b2: 1 => x direction is left;
// 0 => x direction is right.
//
// b3: 1 => y direction is up;
// 0 => y direction is down.
if(context.arguments & 0x1) {
location.add<1>(context.arguments & 0x8 ? -1 : 1);
} else {
location.add<0>(context.arguments & 0x4 ? -1 : 1);
}
position_ -= numerator_;
if(position_ < 0) {
position_ += denominator_;
cycles += 32;
if(context.arguments & 0x1) {
location.add<0>(context.arguments & 0x4 ? -1 : 1);
} else {
location.add<1>(context.arguments & 0x8 ? -1 : 1);
}
}
}
private:
int position_, numerator_, denominator_, duration_;
};
/// Implements the PSET command, which plots a single pixel.
///
/// No timings are documented, so this'll output as quickly as possible.
struct PointSet: public Command {
public:
PointSet(CommandContext &context) : Command(context) {
cycles = 0;
access = AccessType::PlotPoint;
location = context.destination;
}
bool done() final {
return done_;
}
void advance() final {
done_ = true;
}
private:
bool done_ = false;
};
}
}
}
#endif /* YamahaCommands_hpp */