mirror of
https://github.com/TomHarte/CLK.git
synced 2024-11-19 23:32:28 +00:00
3e2a6ef3f4
For profiling, mainly.
861 lines
27 KiB
Swift
861 lines
27 KiB
Swift
//
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// MachineDocument.swift
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// Clock Signal
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//
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// Created by Thomas Harte on 04/01/2016.
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// Copyright 2016 Thomas Harte. All rights reserved.
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//
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import AudioToolbox
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import Cocoa
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import QuartzCore
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class MachineDocument:
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NSDocument,
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NSWindowDelegate,
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CSMachineDelegate,
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CSScanTargetViewResponderDelegate,
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CSROMReciverViewDelegate
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{
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// MARK: - Mutual Exclusion.
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/// Ensures exclusive access between calls to self.machine.run and close().
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private let actionLock = NSLock()
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/// Ensures exclusive access between calls to machine.updateView and machine.drawView, and close().
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private let drawLock = NSLock()
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// MARK: - Machine details.
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/// A description of the machine this document should represent once fully set up.
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private var machineDescription: CSStaticAnalyser?
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/// The active machine, following its successful creation.
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private var machine: CSMachine!
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/// @returns the appropriate window content aspect ratio for this @c self.machine.
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private func aspectRatio() -> NSSize {
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return NSSize(width: 4.0, height: 3.0)
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}
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/// The output audio queue, if any.
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private var audioQueue: CSAudioQueue!
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// MARK: - Main NIB connections.
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/// The OpenGL view to receive this machine's display.
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@IBOutlet weak var scanTargetView: CSScanTargetView!
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/// The options view, if any.
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@IBOutlet var optionsView: NSView!
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@IBOutlet var optionsController: MachineController!
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/// The activity panel, if one is deemed appropriate.
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@IBOutlet var activityView: NSView!
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/// The volume view.
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@IBOutlet var volumeView: NSView!
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@IBOutlet var volumeSlider: NSSlider!
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// MARK: - NSDocument Overrides and NSWindowDelegate methods.
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/// Links this class to the MachineDocument NIB.
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override var windowNibName: NSNib.Name? {
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return "MachineDocument"
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}
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convenience init(type typeName: String) throws {
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self.init()
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self.fileType = typeName
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}
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override func read(from url: URL, ofType typeName: String) throws {
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if let analyser = CSStaticAnalyser(fileAt: url) {
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self.displayName = analyser.displayName
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self.configureAs(analyser)
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} else {
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throw NSError(domain: "MachineDocument", code: -1, userInfo: nil)
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}
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}
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override func close() {
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// Close any dangling sheets.
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//
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// Be warned: in 11.0 at least, if there are any panels then posting the endSheet request
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// will defer the close(), and close() will be called again at the end of that animation.
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//
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// So: MAKE SURE IT'S SAFE TO ENTER THIS FUNCTION TWICE. Hence the non-assumption here about
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// any windows still existing.
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if let window = self.windowControllers.first?.window {
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for sheet in window.sheets {
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window.endSheet(sheet)
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}
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}
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// Stop the machine, if any.
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machine?.stop()
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// End the update cycle.
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actionLock.lock()
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drawLock.lock()
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machine = nil
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scanTargetView.invalidate()
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actionLock.unlock()
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drawLock.unlock()
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// Let the document controller do its thing.
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super.close()
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}
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override func data(ofType typeName: String) throws -> Data {
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throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr, userInfo: nil)
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}
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override func windowControllerDidLoadNib(_ aController: NSWindowController) {
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super.windowControllerDidLoadNib(aController)
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aController.window?.contentAspectRatio = self.aspectRatio()
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volumeSlider.floatValue = pow(2.0, userDefaultsVolume())
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volumeView.layer!.cornerRadius = 5.0
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}
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private var missingROMs: String = ""
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func configureAs(_ analysis: CSStaticAnalyser) {
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self.machineDescription = analysis
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actionLock.lock()
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drawLock.lock()
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let missingROMs = NSMutableString()
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if let machine = CSMachine(analyser: analysis, missingROMs: missingROMs) {
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setRomRequesterIsVisible(false)
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self.machine = machine
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machine.setVolume(userDefaultsVolume())
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setupMachineOutput()
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} else {
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self.missingROMs = missingROMs as String
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requestRoms()
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}
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actionLock.unlock()
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drawLock.unlock()
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}
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enum InteractionMode {
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case notStarted, showingMachinePicker, showingROMRequester, showingMachine
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}
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private var interactionMode: InteractionMode = .notStarted
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// Attempting to show a sheet before the window is visible (such as when the NIB is loaded) results in
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// a sheet mysteriously floating on its own. For now, use windowDidUpdate as a proxy to check whether
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// the window is visible.
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func windowDidUpdate(_ notification: Notification) {
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if self.windowControllers.count > 0, let window = self.windowControllers[0].window, window.isVisible {
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// Grab the regular window title, if it's not already stored.
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if self.unadornedWindowTitle == "" {
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self.unadornedWindowTitle = window.title
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}
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updateWindowTitle()
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// If an interaction mode is not yet in effect, pick the proper one and display the relevant thing.
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if self.interactionMode == .notStarted {
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// If a full machine exists, just continue showing it.
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if self.machine != nil {
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self.interactionMode = .showingMachine
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setupMachineOutput()
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return
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}
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// If a machine has been picked but is not showing, there must be ROMs missing.
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if self.machineDescription != nil {
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self.interactionMode = .showingROMRequester
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requestRoms()
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return
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}
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// If a machine hasn't even been picked yet, show the machine picker.
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self.interactionMode = .showingMachinePicker
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Bundle.main.loadNibNamed("MachinePicker", owner: self, topLevelObjects: nil)
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self.machinePicker?.establishStoredOptions()
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window.beginSheet(self.machinePickerPanel!, completionHandler: nil)
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}
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}
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}
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func windowDidEnterFullScreen(_ notification: Notification) {
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updateActivityViewVisibility()
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}
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// MARK: - Connections Between Machine and the Outside World.
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private func setupMachineOutput() {
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if let machine = self.machine, let scanTargetView = self.scanTargetView, machine.view != scanTargetView {
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// Establish the output aspect ratio and audio.
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let aspectRatio = self.aspectRatio()
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machine.setView(scanTargetView, aspectRatio: Float(aspectRatio.width / aspectRatio.height))
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// Attach an options panel if one is available.
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if let optionsNibName = self.machineDescription?.optionsNibName {
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Bundle.main.loadNibNamed(optionsNibName, owner: self, topLevelObjects: nil)
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if let optionsController = self.optionsController {
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optionsController.machine = machine
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optionsController.establishStoredOptions()
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}
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if let optionsView = self.optionsView, let superview = self.volumeView.superview {
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// Apply rounded edges.
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optionsView.layer!.cornerRadius = 5.0
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// Add to the superview.
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superview.addSubview(optionsView)
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// Apply constraints to appear centred and above the volume view.
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let constraints = [
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optionsView.centerXAnchor.constraint(equalTo: volumeView.centerXAnchor),
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optionsView.bottomAnchor.constraint(equalTo: volumeView.topAnchor, constant: -8.0),
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]
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superview.addConstraints(constraints)
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}
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}
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// Set up a fader for the volume and options.
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var fadingViews: [NSView] = []
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if let optionsView = self.optionsView {
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fadingViews.append(optionsView)
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}
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if let volumeView = self.volumeView {
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fadingViews.append(volumeView)
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}
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optionsFader = ViewFader(views: fadingViews)
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// Create and populate an activity display if required.
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setupActivityDisplay()
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machine.delegate = self
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scanTargetView.responderDelegate = self
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// If this machine has a mouse, enable mouse capture; also indicate whether usurption
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// of the command key is desired.
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scanTargetView.shouldCaptureMouse = machine.hasMouse
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scanTargetView.shouldUsurpCommand = machine.shouldUsurpCommand
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setupAudioQueueClockRate()
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// Bring OpenGL view-holding window on top of the options panel and show the content.
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scanTargetView.isHidden = false
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scanTargetView.window!.makeKeyAndOrderFront(self)
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scanTargetView.window!.makeFirstResponder(scanTargetView)
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// Start forwarding best-effort updates.
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machine.start()
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}
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}
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func machineSpeakerDidChangeInputClock(_ machine: CSMachine) {
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// setupAudioQueueClockRate not only needs blocking access to the machine,
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// but may be triggered on an arbitrary thread by a running machine, and that
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// running machine may not be able to stop running until it has been called
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// (e.g. if it is currently trying to run_until an audio event). Break the
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// deadlock with an async dispatch.
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DispatchQueue.main.async {
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self.setupAudioQueueClockRate()
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}
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}
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private func setupAudioQueueClockRate() {
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// Establish and provide the audio queue, taking advice as to an appropriate sampling rate.
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//
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// TODO: this needs to be threadsafe. FIX!
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let maximumSamplingRate = CSAudioQueue.preferredSamplingRate()
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let selectedSamplingRate = Float64(self.machine.idealSamplingRate(from: NSRange(location: 0, length: NSInteger(maximumSamplingRate))))
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let isStereo = self.machine.isStereo
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if selectedSamplingRate > 0 {
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// [Re]create the audio queue only if necessary.
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if self.audioQueue == nil || self.audioQueue.samplingRate != selectedSamplingRate || self.audioQueue != self.machine.audioQueue {
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self.machine.audioQueue = nil
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self.audioQueue = CSAudioQueue(samplingRate: Float64(selectedSamplingRate), isStereo:isStereo)
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self.machine.audioQueue = self.audioQueue
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self.machine.setAudioSamplingRate(Float(selectedSamplingRate), bufferSize:audioQueue.preferredBufferSize, stereo:isStereo)
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}
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}
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}
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// MARK: - Pasteboard Forwarding.
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/// Forwards any text currently on the pasteboard into the active machine.
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func paste(_ sender: Any) {
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let pasteboard = NSPasteboard.general
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if let string = pasteboard.string(forType: .string), let machine = self.machine {
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machine.paste(string)
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}
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}
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// MARK: - Runtime Media Insertion.
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/// Delegate message to receive drag and drop files.
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final func scanTargetView(_ view: CSScanTargetView, didReceiveFileAt URL: URL) {
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insertFile(URL)
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}
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/// Action for the insert menu command; displays an NSOpenPanel and then segues into the same process
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/// as if a file had been received via drag and drop.
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@IBAction final func insertMedia(_ sender: AnyObject!) {
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let openPanel = NSOpenPanel()
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openPanel.message = "Hint: you can also insert media by dragging and dropping it onto the machine's window."
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openPanel.beginSheetModal(for: self.windowControllers[0].window!) { (response) in
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if response == .OK {
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for url in openPanel.urls {
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self.insertFile(url)
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}
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}
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}
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}
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private func insertFile(_ URL: URL) {
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// Try to insert media.
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let mediaSet = CSMediaSet(fileAt: URL)
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if !mediaSet.empty {
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mediaSet.apply(to: self.machine)
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return
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}
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// Failing that see whether a new machine is required.
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// TODO.
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if let newMachine = CSStaticAnalyser(fileAt: URL) {
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machine?.stop()
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self.interactionMode = .notStarted
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self.scanTargetView.willChangeScanTargetOwner()
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configureAs(newMachine)
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}
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}
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// MARK: - Input Management.
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/// Upon a resign key, immediately releases all ongoing input mechanisms — any currently pressed keys,
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/// and joystick and mouse inputs.
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func windowDidResignKey(_ notification: Notification) {
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if let machine = self.machine {
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machine.clearAllKeys()
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machine.joystickManager = nil
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}
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self.scanTargetView.releaseMouse()
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}
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/// Upon becoming key, attaches joystick input to the machine.
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func windowDidBecomeKey(_ notification: Notification) {
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if let machine = self.machine {
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machine.joystickManager = (DocumentController.shared as! DocumentController).joystickManager
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}
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}
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/// Forwards key down events directly to the machine.
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func keyDown(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setKey(event.keyCode, characters: event.characters, isPressed: true)
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}
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}
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/// Forwards key up events directly to the machine.
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func keyUp(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setKey(event.keyCode, characters: event.characters, isPressed: false)
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}
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}
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/// Synthesies appropriate key up and key down events upon any change in modifiers.
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func flagsChanged(_ newModifiers: NSEvent) {
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if let machine = self.machine {
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machine.setKey(VK_Shift, characters: nil, isPressed: newModifiers.modifierFlags.contains(.shift))
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machine.setKey(VK_Control, characters: nil, isPressed: newModifiers.modifierFlags.contains(.control))
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machine.setKey(VK_Command, characters: nil, isPressed: newModifiers.modifierFlags.contains(.command))
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machine.setKey(VK_Option, characters: nil, isPressed: newModifiers.modifierFlags.contains(.option))
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}
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}
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/// Forwards mouse movement events to the mouse.
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func mouseMoved(_ event: NSEvent) {
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if let machine = self.machine {
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machine.addMouseMotionX(event.deltaX, y: event.deltaY)
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}
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}
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/// Forwards mouse button down events to the mouse.
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func mouseUp(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setMouseButton(Int32(event.buttonNumber), isPressed: false)
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}
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}
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/// Forwards mouse button up events to the mouse.
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func mouseDown(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setMouseButton(Int32(event.buttonNumber), isPressed: true)
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}
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}
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// MARK: - MachinePicker Outlets and Actions
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@IBOutlet var machinePicker: MachinePicker?
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@IBOutlet var machinePickerPanel: NSWindow?
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@IBAction func createMachine(_ sender: NSButton?) {
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let selectedMachine = machinePicker!.selectedMachine()
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self.windowControllers[0].window?.endSheet(self.machinePickerPanel!)
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self.machinePicker = nil
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self.configureAs(selectedMachine)
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}
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@IBAction func tableViewDoubleClick(_ sender: NSTableView?) {
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createMachine(nil)
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}
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@IBAction func cancelCreateMachine(_ sender: NSButton?) {
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close()
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}
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// MARK: - ROMRequester Outlets and Actions
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@IBOutlet var romRequesterPanel: NSWindow?
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@IBOutlet var romRequesterText: NSTextField?
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@IBOutlet var romReceiverErrorField: NSTextField?
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@IBOutlet var romReceiverView: CSROMReceiverView?
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private var romRequestBaseText = ""
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private func setRomRequesterIsVisible(_ visible : Bool) {
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if !visible && self.romRequesterPanel == nil {
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return;
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}
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if self.romRequesterPanel!.isVisible == visible {
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return
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}
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if visible {
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self.windowControllers[0].window?.beginSheet(self.romRequesterPanel!, completionHandler: nil)
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} else {
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self.windowControllers[0].window?.endSheet(self.romRequesterPanel!)
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}
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}
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func requestRoms() {
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// Don't act yet if there's no window controller yet.
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if self.windowControllers.count == 0 {
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return
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}
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// Load the ROM requester dialogue if it's not already loaded.
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if self.romRequesterPanel == nil {
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Bundle.main.loadNibNamed("ROMRequester", owner: self, topLevelObjects: nil)
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self.romReceiverView!.delegate = self
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self.romRequestBaseText = romRequesterText!.stringValue
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romReceiverErrorField?.alphaValue = 0.0
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}
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// Populate the current absentee list.
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populateMissingRomList()
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// Show the thing.
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setRomRequesterIsVisible(true)
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}
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@IBAction func cancelRequestROMs(_ sender: NSButton?) {
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close()
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}
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func populateMissingRomList() {
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romRequesterText!.stringValue = self.romRequestBaseText + self.missingROMs
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}
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func romReceiverView(_ view: CSROMReceiverView, didReceiveFileAt URL: URL) {
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// Test whether the file identified matches any of the currently missing ROMs.
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// If so then remove that ROM from the missing list and update the request screen.
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// If no ROMs are still missing, start the machine.
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if CSMachine.attemptInstallROM(URL) {
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configureAs(self.machineDescription!)
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} else {
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showRomReceiverError(error: "Didn't recognise contents of \(URL.lastPathComponent)")
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}
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}
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// Yucky ugliness follows; my experience as an iOS developer intersects poorly with
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// NSAnimationContext hence the various stateful diplications below. isShowingError
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// should be essentially a duplicate of the current alphaValue, and animationCount
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// is to resolve my inability to figure out how to cancel scheduled animations.
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private var errorText = ""
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private var isShowingError = false
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private var animationCount = 0
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private func showRomReceiverError(error: String) {
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// Set or append the new error.
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if self.errorText.count > 0 {
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self.errorText = self.errorText + "\n" + error
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} else {
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self.errorText = error
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}
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// Apply the new complete text.
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romReceiverErrorField!.stringValue = self.errorText
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if !isShowingError {
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// Schedule the box's appearance.
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NSAnimationContext.beginGrouping()
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NSAnimationContext.current.duration = 0.1
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romReceiverErrorField?.animator().alphaValue = 1.0
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NSAnimationContext.endGrouping()
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isShowingError = true
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}
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// Schedule the box to disappear.
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self.animationCount = self.animationCount + 1
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let capturedAnimationCount = animationCount
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DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + .seconds(2)) {
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if self.animationCount == capturedAnimationCount {
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NSAnimationContext.beginGrouping()
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NSAnimationContext.current.duration = 1.0
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self.romReceiverErrorField?.animator().alphaValue = 0.0
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NSAnimationContext.endGrouping()
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self.isShowingError = false
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self.errorText = ""
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}
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}
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}
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// MARK: - Joystick-via-the-keyboard selection.
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|
|
@IBAction func useKeyboardAsPhysicalKeyboard(_ sender: NSMenuItem?) {
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|
machine.inputMode = .keyboardPhysical
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}
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|
|
|
@IBAction func useKeyboardAsLogicalKeyboard(_ sender: NSMenuItem?) {
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|
machine.inputMode = .keyboardLogical
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|
}
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|
|
|
@IBAction func useKeyboardAsJoystick(_ sender: NSMenuItem?) {
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|
machine.inputMode = .joystick
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|
}
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|
|
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/// Determines which of the menu items to enable and disable based on the ability of the
|
|
/// current machine to handle keyboard and joystick input, accept new media and whether
|
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/// it has an associted activity window.
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|
override func validateUserInterfaceItem(_ item: NSValidatedUserInterfaceItem) -> Bool {
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|
if let menuItem = item as? NSMenuItem {
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|
switch item.action {
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case #selector(self.useKeyboardAsPhysicalKeyboard):
|
|
if machine == nil || !machine.hasExclusiveKeyboard {
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|
menuItem.state = .off
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|
return false
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|
}
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|
|
|
menuItem.state = machine.inputMode == .keyboardPhysical ? .on : .off
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|
return true
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|
|
|
case #selector(self.useKeyboardAsLogicalKeyboard):
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|
if machine == nil || !machine.hasExclusiveKeyboard {
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|
menuItem.state = .off
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|
return false
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|
}
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|
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menuItem.state = machine.inputMode == .keyboardLogical ? .on : .off
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|
return true
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|
|
|
case #selector(self.useKeyboardAsJoystick):
|
|
if machine == nil || !machine.hasJoystick {
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|
menuItem.state = .off
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|
return false
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|
}
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menuItem.state = machine.inputMode == .joystick ? .on : .off
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return true
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case #selector(self.insertMedia(_:)):
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|
return self.machine != nil && self.machine.canInsertMedia
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|
default: break
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}
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|
}
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|
return super.validateUserInterfaceItem(item)
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}
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|
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// MARK: - Screenshots.
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/// Saves a screenshot of the machine's current display.
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|
@IBAction func saveScreenshot(_ sender: AnyObject!) {
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// Grab a date formatter and form a file name.
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let dateFormatter = DateFormatter()
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dateFormatter.dateStyle = .short
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dateFormatter.timeStyle = .long
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let filename = ("Clock Signal Screen Shot " + dateFormatter.string(from: Date()) + ".png").replacingOccurrences(of: "/", with: "-")
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.replacingOccurrences(of: ":", with: ".")
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let pictursURL = FileManager.default.urls(for: .picturesDirectory, in: .userDomainMask)[0]
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let url = pictursURL.appendingPathComponent(filename)
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|
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// Obtain the machine's current display.
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|
let imageRepresentation = self.machine.imageRepresentation
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|
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// Encode as a PNG and save.
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let pngData = imageRepresentation.representation(using: .png, properties: [:])
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try! pngData?.write(to: url)
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}
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|
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// MARK: - Window Title Updates.
|
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|
|
private var unadornedWindowTitle = ""
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private var mouseIsCaptured = false
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|
private var windowTitleSuffix = ""
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|
|
private func updateWindowTitle() {
|
|
var title = self.unadornedWindowTitle
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|
if windowTitleSuffix != "" {
|
|
title += windowTitleSuffix
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|
}
|
|
if mouseIsCaptured {
|
|
title += " (press ⌘+control to release mouse)"
|
|
}
|
|
self.windowControllers[0].window?.title = title
|
|
}
|
|
|
|
internal func scanTargetViewDidCaptureMouse(_ view: CSScanTargetView) {
|
|
mouseIsCaptured = true
|
|
updateWindowTitle()
|
|
}
|
|
|
|
internal func scanTargetViewDidReleaseMouse(_ view: CSScanTargetView) {
|
|
mouseIsCaptured = false
|
|
updateWindowTitle()
|
|
}
|
|
|
|
// MARK: - Activity Display.
|
|
|
|
private class LED {
|
|
let levelIndicator: NSLevelIndicator
|
|
init(levelIndicator: NSLevelIndicator, isPersistent: Bool) {
|
|
self.levelIndicator = levelIndicator
|
|
self.isPersistent = isPersistent
|
|
}
|
|
var isLit = false
|
|
var isBlinking = false
|
|
var isPersistent = false
|
|
}
|
|
private var leds: [String: LED] = [:]
|
|
private var activityFader: ViewFader! = nil
|
|
|
|
func setupActivityDisplay() {
|
|
var leds = machine.leds
|
|
if leds.count > 0 {
|
|
Bundle.main.loadNibNamed("Activity", owner: self, topLevelObjects: nil)
|
|
|
|
// Inspect the activity panel for indicators.
|
|
var activityIndicators: [NSLevelIndicator] = []
|
|
var textFields: [NSTextField] = []
|
|
if let activityView = self.activityView {
|
|
for view in activityView.subviews {
|
|
if let levelIndicator = view as? NSLevelIndicator {
|
|
activityIndicators.append(levelIndicator)
|
|
}
|
|
|
|
if let textField = view as? NSTextField {
|
|
textFields.append(textField)
|
|
}
|
|
}
|
|
}
|
|
|
|
// If there are fewer level indicators than LEDs, trim that list.
|
|
if activityIndicators.count < leds.count {
|
|
leds.removeSubrange(activityIndicators.count ..< leds.count)
|
|
}
|
|
|
|
// Remove unused views.
|
|
for c in leds.count ..< activityIndicators.count {
|
|
textFields[c].removeFromSuperview()
|
|
activityIndicators[c].removeFromSuperview()
|
|
}
|
|
|
|
// Apply labels and create leds entries.
|
|
for c in 0 ..< leds.count {
|
|
textFields[c].stringValue = leds[c].name
|
|
self.leds[leds[c].name] = LED(levelIndicator: activityIndicators[c], isPersistent: leds[c].isPersisent)
|
|
}
|
|
|
|
// Create a fader.
|
|
activityFader = ViewFader(views: [self.activityView!])
|
|
|
|
// Add view to window, and constrain.
|
|
if let superview = activityIndicators[leds.count-1].superview {
|
|
superview.addConstraint(
|
|
activityIndicators[leds.count-1].bottomAnchor.constraint(equalTo: activityIndicators[leds.count-1].superview!.bottomAnchor, constant: -8.0)
|
|
)
|
|
}
|
|
if let windowView = self.volumeView.superview {
|
|
windowView.addSubview(self.activityView)
|
|
|
|
let constraints = [
|
|
self.activityView.rightAnchor.constraint(equalTo: windowView.rightAnchor),
|
|
self.activityView.topAnchor.constraint(equalTo: windowView.topAnchor),
|
|
]
|
|
windowView.addConstraints(constraints)
|
|
|
|
activityView.layer!.cornerRadius = 5.0
|
|
activityView.layer!.maskedCorners = [.layerMinXMinYCorner]
|
|
}
|
|
|
|
// Show or hide activity view as per current state.
|
|
updateActivityViewVisibility(true)
|
|
}
|
|
}
|
|
|
|
func machine(_ machine: CSMachine, ledShouldBlink ledName: String) {
|
|
// If there is such an LED, switch it off for 0.03 of a second; if it's meant
|
|
// to be off at the end of that, leave it off. Don't allow the blinks to
|
|
// pile up — allow there to be only one in flight at a time.
|
|
if let led = leds[ledName] {
|
|
DispatchQueue.main.async {
|
|
if !led.isBlinking && led.isLit {
|
|
led.levelIndicator.floatValue = 0.0
|
|
led.isBlinking = true
|
|
|
|
DispatchQueue.main.asyncAfter(deadline: .now() + 0.03) {
|
|
led.levelIndicator.floatValue = led.isLit ? 1.0 : 0.0
|
|
led.isBlinking = false
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func machine(_ machine: CSMachine, led ledName: String, didChangeToLit isLit: Bool) {
|
|
// If there is such an LED, switch it appropriately.
|
|
if let led = leds[ledName] {
|
|
DispatchQueue.main.async { [self] in
|
|
// Do nothing for no change of state.
|
|
if led.isLit == isLit {
|
|
return
|
|
}
|
|
|
|
led.levelIndicator.floatValue = isLit ? 1.0 : 0.0
|
|
led.isLit = isLit
|
|
|
|
// Possibly show or hide the activity subview.
|
|
self.updateActivityViewVisibility(false, changed: ledName)
|
|
}
|
|
}
|
|
}
|
|
|
|
private func updateActivityViewVisibility(_ isAppLaunch : Bool = false, changed: String? = nil) {
|
|
if let window = self.windowControllers.first?.window, let activityFader = self.activityFader {
|
|
// Rules applied below:
|
|
//
|
|
// Fullscreen:
|
|
// (i) always show activity view if any persistent LEDs are present;
|
|
// (ii) otherwise, show activity view only while at least one LED is lit.
|
|
//
|
|
// Windowed:
|
|
// (i) show while any non-persistent LED is lit;
|
|
// (ii) show transiently to indicate a change of state in any persistent LED.
|
|
//
|
|
let hasLitLEDs = !self.leds.filter {
|
|
$0.value.isLit && (!$0.value.isPersistent || window.styleMask.contains(.fullScreen)) ||
|
|
($0.value.isPersistent && window.styleMask.contains(.fullScreen))
|
|
}.isEmpty
|
|
let shouldShowTransient = !window.styleMask.contains(.fullScreen) && changed != nil && self.leds[changed!]!.isPersistent
|
|
|
|
if hasLitLEDs {
|
|
activityFader.animateIn()
|
|
} else if shouldShowTransient {
|
|
activityFader.showTransiently(for: 1.0)
|
|
} else {
|
|
activityFader.animateOut(delay: 0.2)
|
|
}
|
|
}
|
|
}
|
|
|
|
// MARK: - In-window panels (i.e. options, volume).
|
|
|
|
private var optionsFader: ViewFader! = nil
|
|
|
|
internal func scanTargetViewDidShowOSMouseCursor(_ view: CSScanTargetView) {
|
|
// The OS mouse cursor became visible, so show the volume controls.
|
|
optionsFader.animateIn()
|
|
}
|
|
|
|
internal func scanTargetViewWouldHideOSMouseCursor(_ view: CSScanTargetView) {
|
|
// The OS mouse cursor will be hidden, so hide the volume controls.
|
|
optionsFader.animateOut(delay: 0.0)
|
|
}
|
|
|
|
// MARK: - Helpers for fading things in and out.
|
|
|
|
/// Maintains a list of views and offers in-and-out animations on those,
|
|
/// testing current state as necessary and otherwise coordinating with
|
|
/// CoreAnimation.
|
|
private class ViewFader: NSObject, CAAnimationDelegate {
|
|
private var views: [NSView]
|
|
|
|
init(views: [NSView]) {
|
|
self.views = views
|
|
for view in views {
|
|
view.isHidden = true
|
|
}
|
|
}
|
|
|
|
func animationDidStop(_ animation: CAAnimation, finished: Bool) {
|
|
if finished {
|
|
for view in views {
|
|
view.isHidden = true
|
|
}
|
|
}
|
|
}
|
|
|
|
func animateIn() {
|
|
for view in views {
|
|
view.layer?.removeAllAnimations()
|
|
view.isHidden = false
|
|
}
|
|
}
|
|
|
|
func animateOut(delay : TimeInterval) {
|
|
// Do nothing if already animating out or invisible.
|
|
if views[0].isHidden || views[0].layer?.animation(forKey: "opacity") != nil {
|
|
return
|
|
}
|
|
|
|
for view in views {
|
|
let fadeAnimation = CABasicAnimation(keyPath: "opacity")
|
|
fadeAnimation.beginTime = CACurrentMediaTime() + delay
|
|
fadeAnimation.fromValue = 1.0
|
|
fadeAnimation.toValue = 0.0
|
|
fadeAnimation.duration = 0.2
|
|
fadeAnimation.delegate = self
|
|
|
|
fadeAnimation.fillMode = .forwards
|
|
fadeAnimation.isRemovedOnCompletion = false
|
|
|
|
view.layer?.removeAllAnimations()
|
|
view.layer!.add(fadeAnimation, forKey: "opacity")
|
|
}
|
|
}
|
|
|
|
func showTransiently(for period: TimeInterval) {
|
|
animateIn()
|
|
animateOut(delay: period)
|
|
}
|
|
}
|
|
|
|
// MARK: - Volume Control.
|
|
|
|
@IBAction func setVolume(_ sender: NSSlider!) {
|
|
if let machine = self.machine {
|
|
let linearValue = log2(sender.floatValue)
|
|
machine.setVolume(linearValue)
|
|
setUserDefaultsVolume(linearValue)
|
|
}
|
|
}
|
|
|
|
// The user's selected volume is stored as 1 - volume in the user defaults in order
|
|
// to take advantage of the default value being 0.
|
|
private func userDefaultsVolume() -> Float {
|
|
return 1.0 - UserDefaults.standard.float(forKey: "defaultVolume")
|
|
}
|
|
|
|
private func setUserDefaultsVolume(_ volume: Float) {
|
|
UserDefaults.standard.set(1.0 - volume, forKey: "defaultVolume")
|
|
}
|
|
}
|