mirror of
https://github.com/TomHarte/CLK.git
synced 2024-08-23 02:29:01 +00:00
Some GPUs (e.g. r600) require the stride of vertex attributes to be a multiple of four bytes, add two bytes of padding to the Scan struct to meet this alignment requirement and reduce driver CPU overhead. |
||
---|---|---|
.. | ||
Primitives | ||
OpenGL.hpp | ||
ScanTarget.cpp | ||
ScanTarget.hpp | ||
ScanTargetGLSLFragments.cpp | ||
Screenshot.hpp |