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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
//
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// OpenGL.h
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// Clock Signal
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//
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// Created by Thomas Harte on 07/02/2016.
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// Copyright 2016 Thomas Harte. All rights reserved.
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//
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#ifndef OpenGL_h
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#define OpenGL_h
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#include <cassert>
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#include <iostream>
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// TODO: figure out correct include paths for other platforms.
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#ifdef __APPLE__
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#if TARGET_OS_IPHONE
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#else
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// These remain so that I can, at least for now, build the kiosk version under macOS.
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// They can be eliminated if and when Apple fully withdraws OpenGL support.
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#endif
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#else
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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#ifndef NDEBUG
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#define test_gl_error() { \
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const auto error = glGetError(); \
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if(error) { \
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switch(error) { \
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default: std::cerr << "Error " << error; break; \
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case GL_INVALID_ENUM: std::cerr << "GL_INVALID_ENUM"; break; \
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case GL_INVALID_VALUE: std::cerr << "GL_INVALID_VALUE"; break; \
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case GL_INVALID_OPERATION: std::cerr << "GL_INVALID_OPERATION"; break; \
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case GL_INVALID_FRAMEBUFFER_OPERATION: std::cerr << "GL_INVALID_FRAMEBUFFER_OPERATION"; break; \
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case GL_OUT_OF_MEMORY: std::cerr << "GL_OUT_OF_MEMORY"; break; \
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}; \
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std::cerr << " at line " << __LINE__ << " in " << __FILE__ << std::endl; \
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assert(false); \
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} \
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\
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}
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#else
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#define test_gl_error() while(false) {}
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#endif
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#ifndef NDEBUG
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#define test_gl(command, ...) do { command(__VA_ARGS__); test_gl_error(); } while(false);
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#else
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#define test_gl(command, ...) command(__VA_ARGS__)
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#endif
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#endif /* OpenGL_h */
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