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Ensures there's only one joystick manager, which is shared by all machines, with input going only to the key window.
20 lines
365 B
Objective-C
20 lines
365 B
Objective-C
//
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// Use this file to import your target's public headers that you would like to expose to Swift.
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//
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#import "CSMachine.h"
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#import "CSFastLoading.h"
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#import "CSAtari2600.h"
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#import "CSZX8081.h"
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#import "CSStaticAnalyser.h"
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#import "CSOpenGLView.h"
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#import "CSAudioQueue.h"
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#import "CSBestEffortUpdater.h"
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#import "CSJoystickManager.h"
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#include "KeyCodes.h"
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