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6b1eef572b
Specifically by pulling the key action stuff into a purely abstract class [/interface]. Takes the opportunity to unpublish a bunch of machine details.
39 lines
752 B
C++
39 lines
752 B
C++
//
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// Atari2600.hpp
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// CLK
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//
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// Created by Thomas Harte on 14/07/2015.
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// Copyright © 2015 Thomas Harte. All rights reserved.
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//
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#ifndef Atari2600_cpp
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#define Atari2600_cpp
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#include "Atari2600Inputs.h"
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namespace Atari2600 {
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/*!
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Models an Atari 2600.
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*/
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class Machine {
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public:
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virtual ~Machine();
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/// Creates and returns an Atari 2600 on the heap.
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static Machine *Atari2600();
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/// Sets the switch @c input to @c state.
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virtual void set_switch_is_enabled(Atari2600Switch input, bool state) = 0;
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/// Gets the state of switch @c input.
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virtual bool get_switch_is_enabled(Atari2600Switch input) = 0;
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// Presses or releases the reset button.
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virtual void set_reset_switch(bool state) = 0;
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};
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}
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#endif /* Atari2600_cpp */
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