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CLK/Machines/MachineTypes.hpp
Thomas Harte d61f478a39 Basic sketch for state snapshots: an extra field on Target.
I think it doesn't make sense for states to own a target as that complicates the concept of Media. Plus they're distinct because it makes sense to have only one per Target. Let's see how this pans out.
2021-04-24 23:17:47 -04:00

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//
// MachineTypes.hpp
// Clock Signal
//
// Created by Thomas Harte on 31/03/2020.
// Copyright © 2020 Thomas Harte. All rights reserved.
//
#ifndef MachineTypes_h
#define MachineTypes_h
// Rounds up everything in the MachineTypes namespace, all being
// optional (at least, semantically) interfaces that machines
// might implement. These header files are intended to be light,
// so including all shouldn't be a huge burden.
#include "AudioProducer.hpp"
#include "JoystickMachine.hpp"
#include "KeyboardMachine.hpp"
#include "MediaTarget.hpp"
#include "MouseMachine.hpp"
#include "ScanProducer.hpp"
#include "StateProducer.hpp"
#include "TimedMachine.hpp"
#endif /* MachineTypes_h */