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23c34a8c14
Specifically: I had failed to factor in that the multiplied-up input frequency might be less than than the full width of the bitmap. The Atari and MSX in particular now look much better. |
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.. | ||
Shaders | ||
ArrayBuilder.cpp | ||
ArrayBuilder.hpp | ||
CRTConstants.hpp | ||
CRTOpenGL.cpp | ||
CRTOpenGL.hpp | ||
Flywheel.hpp | ||
OpenGL.hpp | ||
TextureBuilder.cpp | ||
TextureBuilder.hpp | ||
TextureTarget.cpp | ||
TextureTarget.hpp |