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CLK/OSBindings/Mac/Clock Signal/ScanTarget/CSScanTarget.mm

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//
// ScanTarget.m
// Clock Signal
//
// Created by Thomas Harte on 02/08/2020.
// Copyright © 2020 Thomas Harte. All rights reserved.
//
#import "CSScanTarget.h"
#include <atomic>
#import <Metal/Metal.h>
#include "BufferingScanTarget.hpp"
namespace {
struct Uniforms {
int32_t scale[2];
float lineWidth;
float aspectRatioMultiplier;
simd::float3x3 toRGB;
simd::float3x3 fromRGB;
};
constexpr size_t NumBufferedScans = 2048;
constexpr size_t NumBufferedLines = 2048;
/// The shared resource options this app would most favour; applied as widely as possible.
constexpr MTLResourceOptions SharedResourceOptionsStandard = MTLResourceCPUCacheModeWriteCombined | MTLResourceStorageModeShared;
/// The shared resource options used for the write-area texture; on macOS it can't be MTLResourceStorageModeShared so this is a carve-out.
constexpr MTLResourceOptions SharedResourceOptionsTexture = MTLResourceCPUCacheModeWriteCombined | MTLResourceStorageModeManaged;
#define uniforms() reinterpret_cast<Uniforms *>(_uniformsBuffer.contents)
}
using BufferingScanTarget = Outputs::Display::BufferingScanTarget;
@implementation CSScanTarget {
id<MTLCommandQueue> _commandQueue;
id<MTLFunction> _vertexShader;
id<MTLFunction> _fragmentShader;
id<MTLRenderPipelineState> _scanPipeline;
// Buffers.
id<MTLBuffer> _uniformsBuffer;
id<MTLBuffer> _scansBuffer;
id<MTLBuffer> _linesBuffer;
id<MTLBuffer> _writeAreaBuffer;
// Textures.
id<MTLTexture> _writeAreaTexture;
size_t _bytesPerInputPixel;
size_t _totalTextureBytes;
// The scan target in C++-world terms and the non-GPU storage for it.
BufferingScanTarget _scanTarget;
BufferingScanTarget::LineMetadata _lineMetadataBuffer[NumBufferedLines];
std::atomic_bool _isDrawing;
}
- (nonnull instancetype)initWithView:(nonnull MTKView *)view {
self = [super init];
if(self) {
_commandQueue = [view.device newCommandQueue];
// Allocate space for uniforms.
_uniformsBuffer = [view.device
newBufferWithLength:sizeof(Uniforms)
options:MTLResourceCPUCacheModeWriteCombined | MTLResourceStorageModeShared];
// Allocate buffers for scans and lines and for the write area texture.
_scansBuffer = [view.device
newBufferWithLength:sizeof(Outputs::Display::BufferingScanTarget::Scan)*NumBufferedScans
options:SharedResourceOptionsStandard];
_linesBuffer = [view.device
newBufferWithLength:sizeof(Outputs::Display::BufferingScanTarget::Line)*NumBufferedLines
options:SharedResourceOptionsStandard];
_writeAreaBuffer = [view.device
newBufferWithLength:BufferingScanTarget::WriteAreaWidth*BufferingScanTarget::WriteAreaHeight*4
options:SharedResourceOptionsTexture];
// Install all that storage in the buffering scan target.
_scanTarget.set_write_area(reinterpret_cast<uint8_t *>(_writeAreaBuffer.contents));
_scanTarget.set_line_buffer(reinterpret_cast<BufferingScanTarget::Line *>(_linesBuffer.contents), _lineMetadataBuffer, NumBufferedLines);
_scanTarget.set_scan_buffer(reinterpret_cast<BufferingScanTarget::Scan *>(_scansBuffer.contents), NumBufferedScans);
// Set initial aspect-ratio multiplier.
[self mtkView:view drawableSizeWillChange:view.drawableSize];
}
return self;
}
/*!
@method mtkView:drawableSizeWillChange:
@abstract Called whenever the drawableSize of the view will change
@discussion Delegate can recompute view and projection matricies or regenerate any buffers to be compatible with the new view size or resolution
@param view MTKView which called this method
@param size New drawable size in pixels
*/
- (void)mtkView:(nonnull MTKView *)view drawableSizeWillChange:(CGSize)size {
uniforms()->aspectRatioMultiplier = float((4.0 / 3.0) / (size.width / size.height));
}
- (void)setModals:(const Outputs::Display::ScanTarget::Modals &)modals view:(nonnull MTKView *)view {
//
// Populate uniforms.
//
uniforms()->scale[0] = modals.output_scale.x;
uniforms()->scale[1] = modals.output_scale.y;
uniforms()->lineWidth = 1.0f / modals.expected_vertical_lines;
const auto toRGB = to_rgb_matrix(modals.composite_colour_space);
uniforms()->toRGB = simd::float3x3(
simd::float3{toRGB[0], toRGB[1], toRGB[2]},
simd::float3{toRGB[3], toRGB[4], toRGB[5]},
simd::float3{toRGB[6], toRGB[7], toRGB[8]}
);
const auto fromRGB = from_rgb_matrix(modals.composite_colour_space);
uniforms()->fromRGB = simd::float3x3(
simd::float3{fromRGB[0], fromRGB[1], fromRGB[2]},
simd::float3{fromRGB[3], fromRGB[4], fromRGB[5]},
simd::float3{fromRGB[6], fromRGB[7], fromRGB[8]}
);
//
// Generate input texture.
//
MTLPixelFormat pixelFormat;
_bytesPerInputPixel = size_for_data_type(modals.input_data_type);
if(data_type_is_normalised(modals.input_data_type)) {
switch(_bytesPerInputPixel) {
default:
case 1: pixelFormat = MTLPixelFormatR8Unorm; break;
case 2: pixelFormat = MTLPixelFormatRG8Unorm; break;
case 4: pixelFormat = MTLPixelFormatRGBA8Unorm; break;
}
} else {
switch(_bytesPerInputPixel) {
default:
case 1: pixelFormat = MTLPixelFormatR8Uint; break;
case 2: pixelFormat = MTLPixelFormatRG8Uint; break;
case 4: pixelFormat = MTLPixelFormatRGBA8Uint; break;
}
}
MTLTextureDescriptor *const textureDescriptor = [MTLTextureDescriptor
texture2DDescriptorWithPixelFormat:pixelFormat
width:BufferingScanTarget::WriteAreaWidth
height:BufferingScanTarget::WriteAreaHeight
mipmapped:NO];
textureDescriptor.resourceOptions = SharedResourceOptionsTexture;
// TODO: the call below is the only reason why this project now requires macOS 10.13; is it all that helpful versus just uploading each frame?
const NSUInteger bytesPerRow = BufferingScanTarget::WriteAreaWidth * _bytesPerInputPixel;
_writeAreaTexture = [_writeAreaBuffer
newTextureWithDescriptor:textureDescriptor
offset:0
bytesPerRow:bytesPerRow];
_totalTextureBytes = bytesPerRow * BufferingScanTarget::WriteAreaHeight;
//
// Generate pipeline.
//
id<MTLLibrary> library = [view.device newDefaultLibrary];
MTLRenderPipelineDescriptor *pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
pipelineDescriptor.colorAttachments[0].pixelFormat = view.colorPixelFormat;
// TODO: logic somewhat more complicated than this, probably
pipelineDescriptor.vertexFunction = [library newFunctionWithName:@"scanToDisplay"];
switch(modals.input_data_type) {
case Outputs::Display::InputDataType::Luminance1:
pipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"sampleLuminance1"];
break;
case Outputs::Display::InputDataType::Luminance8:
pipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"sampleLuminance8"];
break;
case Outputs::Display::InputDataType::PhaseLinkedLuminance8:
pipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"samplePhaseLinkedLuminance8"];
break;
case Outputs::Display::InputDataType::Luminance8Phase8:
pipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"sampleLuminance8Phase8"];
break;
case Outputs::Display::InputDataType::Red1Green1Blue1:
pipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"sampleRed1Green1Blue1"];
break;
case Outputs::Display::InputDataType::Red2Green2Blue2:
pipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"sampleRed2Green2Blue2"];
break;
case Outputs::Display::InputDataType::Red4Green4Blue4:
pipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"sampleRed4Green4Blue4"];
break;
case Outputs::Display::InputDataType::Red8Green8Blue8:
pipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"sampleRed8Green8Blue8"];
break;
}
_scanPipeline = [view.device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:nil];
}
/*!
@method drawInMTKView:
@abstract Called on the delegate when it is asked to render into the view
@discussion Called on the delegate when it is asked to render into the view
*/
- (void)drawInMTKView:(nonnull MTKView *)view {
const Outputs::Display::ScanTarget::Modals *const newModals = _scanTarget.new_modals();
if(newModals) {
[self setModals:*newModals view:view];
}
// Generate a command encoder for the view.
id <MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
MTLRenderPassDescriptor *const descriptor = view.currentRenderPassDescriptor;
id <MTLRenderCommandEncoder> encoder = [commandBuffer renderCommandEncoderWithDescriptor:descriptor];
// Drawing. Just scans.
[encoder setRenderPipelineState:_scanPipeline];
[encoder setFragmentTexture:_writeAreaTexture atIndex:0];
[encoder setVertexBuffer:_scansBuffer offset:0 atIndex:0];
[encoder setVertexBuffer:_uniformsBuffer offset:0 atIndex:1];
[encoder setFragmentBuffer:_uniformsBuffer offset:0 atIndex:0];
_scanTarget.perform([=] (const BufferingScanTarget::OutputArea &outputArea) {
// Ensure texture changes are noted.
const auto writeAreaModificationStart = size_t(outputArea.start.write_area_x + outputArea.start.write_area_y * 2048) * _bytesPerInputPixel;
const auto writeAreaModificationEnd = size_t(outputArea.end.write_area_x + outputArea.end.write_area_y * 2048) * _bytesPerInputPixel;
if(writeAreaModificationStart != writeAreaModificationEnd) {
if(writeAreaModificationStart < writeAreaModificationEnd) {
[_writeAreaBuffer didModifyRange:NSMakeRange(writeAreaModificationStart, writeAreaModificationEnd - writeAreaModificationStart)];
} else {
[_writeAreaBuffer didModifyRange:NSMakeRange(writeAreaModificationStart, _totalTextureBytes - writeAreaModificationStart)];
if(writeAreaModificationEnd) {
[_writeAreaBuffer didModifyRange:NSMakeRange(0, writeAreaModificationEnd)];
}
}
}
// TEMPORARY: just draw the scans.
if(outputArea.start.scan != outputArea.end.scan) {
if(outputArea.start.scan < outputArea.end.scan) {
[encoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4 instanceCount:outputArea.end.scan - outputArea.start.scan baseInstance:outputArea.start.scan];
} else {
[encoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4 instanceCount:NumBufferedScans - outputArea.start.scan baseInstance:outputArea.start.scan];
if(outputArea.end.scan) {
[encoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4 instanceCount:outputArea.end.scan];
}
}
}
});
// Complete encoding.
[encoder endEncoding];
// Register the drawable's presentation, finalise and commit.
[commandBuffer presentDrawable:view.currentDrawable];
[commandBuffer commit];
}
- (Outputs::Display::ScanTarget *)scanTarget {
return &_scanTarget;
}
@end