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CLK
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CLK
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Clock Signal
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Thomas Harte
a693c081f8
Switched on the appropriate compiler warnings re: signed comparisons and implicit conversions. Fixed all less-than-explicit calls.
2015-08-16 16:08:29 -04:00
..
Assets.xcassets
/AppIcon.appiconset
Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
2015-07-16 20:27:31 -04:00
Base.lproj
Reshuffled to make the OpenGL view explicitly a conduit for CRT-style output, and to give it responsibility for frame drawing. Which is still an awkward thread hop for the time being, but I've yet to read up on the advocated approach to multithreading with an NSOpenGLView; it looked like special provisions were available.
2015-07-26 15:13:46 -04:00
AppDelegate.swift
Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
2015-07-16 20:27:31 -04:00
Atari2600Document.swift
Removed redundant code.
2015-08-10 16:42:25 +01:00
Clock Signal.entitlements
Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
2015-07-16 20:27:31 -04:00
ClockSignal-Bridging-Header.h
Started working out some of my retain cycles and general failures to release. Switched .mm filename so that Xcode will stop getting confused when I try to switch between implementation and interface files.
2015-07-27 21:15:10 -04:00
CSAtari2600.h
Started working out some of my retain cycles and general failures to release. Switched .mm filename so that Xcode will stop getting confused when I try to switch between implementation and interface files.
2015-07-27 21:15:10 -04:00
CSAtari2600.mm
Got rid of the thread hopping in order to redraw the GL view. Which appears to help significantly with total application cost.
2015-08-13 22:01:25 +01:00
CSCathodeRayView.h
Factored out a few more constants, started trying to ensure there's enough slack and the mechanisms in place for the CathodeRayView to hold onto two frames if it desires, for potential phosphor simulation, switched once again to additive blending — much more like a real CRT — and added a sine function across the width of spans per my understanding of how an electron gun actually fires.
2015-07-31 17:47:10 -04:00
CSCathodeRayView.m
Switched on the appropriate compiler warnings re: signed comparisons and implicit conversions. Fixed all less-than-explicit calls.
2015-08-16 16:08:29 -04:00
Info.plist
Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
2015-07-16 20:27:31 -04:00