CLK/Analyser/Dynamic/MultiMachine/Implementation/MultiKeyboardMachine.hpp

57 lines
1.6 KiB
C++

//
// MultiKeyboardMachine.hpp
// Clock Signal
//
// Created by Thomas Harte on 09/02/2018.
// Copyright 2018 Thomas Harte. All rights reserved.
//
#pragma once
#include "../../../../Machines/DynamicMachine.hpp"
#include "../../../../Machines/KeyboardMachine.hpp"
#include <memory>
#include <vector>
namespace Analyser::Dynamic {
/*!
Provides a class that multiplexes the keyboard machine interface to multiple machines.
Makes a static internal copy of the list of machines; makes no guarantees about the
order of delivered messages.
*/
class MultiKeyboardMachine: public MachineTypes::KeyboardMachine {
private:
std::vector<MachineTypes::KeyboardMachine *> machines_;
class MultiKeyboard: public Inputs::Keyboard {
public:
MultiKeyboard(const std::vector<MachineTypes::KeyboardMachine *> &machines);
bool set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat) final;
void reset_all_keys() final;
const std::set<Key> &observed_keys() const final;
bool is_exclusive() const final;
private:
const std::vector<MachineTypes::KeyboardMachine *> &machines_;
std::set<Key> observed_keys_;
bool is_exclusive_ = false;
};
std::unique_ptr<MultiKeyboard> keyboard_;
public:
MultiKeyboardMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines);
// Below is the standard KeyboardMachine::Machine interface; see there for documentation.
void clear_all_keys() final;
void set_key_state(uint16_t key, bool is_pressed) final;
void type_string(const std::string &) final;
bool can_type(char c) const final;
Inputs::Keyboard &get_keyboard() final;
};
}