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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
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2016-01-09 20:34:22 -05:00
Machines Fixed to ensure that frame rendering wraps around, and to properly connect the Electron to its view. Now I need a working pixel shader. 2016-01-09 20:34:22 -05:00
OSBindings/Mac Fixed to ensure that frame rendering wraps around, and to properly connect the Electron to its view. Now I need a working pixel shader. 2016-01-09 20:34:22 -05:00
Outputs 'type' is out, at least for the time being. 2015-09-05 20:25:30 -04:00
Processors/6502 This is intended to be enough to start producing something of an output. But something's obviously still broken. 2016-01-09 20:26:40 -05:00
.gitignore Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00
LICENSE Initial commit 2015-07-16 19:46:52 -04:00
README.md Create README.md 2015-07-16 19:47:37 -04:00

CLK

An attempt to unify my various bits of emulation; we'll see.