1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-11-05 06:05:27 +00:00
CLK/Machines/Atari2600.cpp

330 lines
10 KiB
C++

//
// Atari2600.cpp
// CLK
//
// Created by Thomas Harte on 14/07/2015.
// Copyright © 2015 Thomas Harte. All rights reserved.
//
#include "Atari2600.hpp"
#include <algorithm>
#include <stdio.h>
using namespace Atari2600;
static const char atari2600DataType[] = "Atari2600";
Machine::Machine()
{
_timestamp = 0;
_horizontalTimer = 227;
_lastOutputStateDuration = 0;
_lastOutputState = OutputState::Sync;
_crt = new Outputs::CRT(228, 262, 1, 4);
_piaTimerStatus = 0xff;
reset();
}
Machine::~Machine()
{
delete _crt;
}
void Machine::get_output_pixel(uint8_t *pixel, int offset)
{
const uint8_t palette[16][3] =
{
{255, 255, 255}, {253, 250, 115}, {236, 199, 125}, {252, 187, 151},
{252, 180, 181}, {235, 177, 223}, {211, 178, 250}, {187, 182, 250},
{164, 186, 250}, {166, 201, 250}, {164, 224, 251}, {165, 251, 213},
{185, 251, 187}, {201, 250, 168}, {225, 235, 160}, {252, 223, 145}
};
const uint8_t alphaValues[8] =
{
// 0, 64, 108, 144, 176, 200, 220, 255
// };
//
// {
69, 134, 108, 161, 186, 210, 235, 255
};
// get the playfield pixel
const int x = offset >> 2;
const int mirrored = (x / 20) & (_playfieldControl&1);
const int index = mirrored ? x - 20 : 19 - (x%20);
const int byte = 2 - (index >> 3);
const int lowestBit = (byte&1)^1;
const int bit = (index & 7)^(lowestBit | (lowestBit << 1) | (lowestBit << 2));
// printf("%d -> %d -> %d -> %d/%d\n", offset, x, index, byte, bit);
uint8_t playfieldPixel = (_playfield[byte] >> bit)&1;
// TODO: almost everything!
uint8_t playfieldColour = ((_playfieldControl&6) == 2) ? _playerColour[x / 20] : _playfieldColour;
uint8_t playerPixels[2], missilePixels[2];
for(int c = 0; c < 2; c++)
{
// figure out sprite colour
int flipMask = (_playerReflection[c]&0x8) ? 0 : 7;
int relativeTimer = _playerPosition[c] - _horizontalTimer;
switch (_playerAndMissileSize[c]&7)
{
case 0: break;
case 1:
if (relativeTimer >= 16) relativeTimer -= 16;
break;
case 2:
if (relativeTimer >= 32) relativeTimer -= 32;
break;
case 3:
if (relativeTimer >= 32) relativeTimer -= 32;
else if (relativeTimer >= 16) relativeTimer -= 16;
break;
case 4:
if (relativeTimer >= 64) relativeTimer -= 64;
break;
case 5:
relativeTimer >>= 1;
break;
case 6:
if (relativeTimer >= 64) relativeTimer -= 64;
else if (relativeTimer >= 32) relativeTimer -= 32;
break;
case 7:
relativeTimer >>= 2;
break;
}
if(relativeTimer >= 0 && relativeTimer < 8)
playerPixels[c] = (_playerGraphics[c] >> (relativeTimer ^ flipMask)) &1;
else
playerPixels[c] = 0;
// figure out missile colour
int missileIndex = _missilePosition[c] - _horizontalTimer;
int missileSize = 1 << ((_playerAndMissileSize[c] >> 4)&3);
missilePixels[c] = (missileIndex >= 0 && missileIndex < missileSize && (_missileGraphicsEnable[c]&2)) ? 1 : 0;
}
uint8_t outputColour = playfieldPixel ? playfieldColour : _backgroundColour;
if(!(_playfieldControl&0x04) || !playfieldPixel) {
if (playerPixels[1] || missilePixels[1]) outputColour = _playerColour[1];
if (playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0];
}
pixel[0] = palette[outputColour >> 4][0];
pixel[1] = palette[outputColour >> 4][1];
pixel[2] = palette[outputColour >> 4][2];
pixel[3] = alphaValues[(outputColour >> 1)&7];
}
void Machine::output_pixels(int count)
{
_timestamp += count;
while(count--)
{
OutputState state;
// logic: if in vsync, output that; otherwise if in vblank then output that;
// otherwise output a pixel
if(_vSyncEnabled) {
state = OutputState::Sync;
} else {
// blank is decoded as 68 counts; sync and colour burst as 16 counts
// it'll be about 43 cycles from start of hsync to start of visible frame, so...
// guesses, until I can find information: 26 cycles blank, 16 sync, 40 blank, 160 pixels
if(_horizontalTimer > 214) state = OutputState::Blank;
else if (_horizontalTimer > 188) state = OutputState::Sync;
else if (_horizontalTimer >= 160) state = OutputState::Blank;
else {
if(_vBlankEnabled) {
state = OutputState::Blank;
} else {
state = OutputState::Pixel;
}
}
}
_lastOutputStateDuration++;
if(state != _lastOutputState)
{
switch(_lastOutputState)
{
case OutputState::Blank: _crt->output_blank(_lastOutputStateDuration); break;
case OutputState::Sync: _crt->output_sync(_lastOutputStateDuration); break;
case OutputState::Pixel: _crt->output_data(_lastOutputStateDuration, atari2600DataType); break;
}
_lastOutputStateDuration = 0;
_lastOutputState = state;
if(state == OutputState::Pixel)
{
_crt->allocate_write_area(160);
_outputBuffer = _crt->get_write_target_for_buffer(0);
}
}
if(state == OutputState::Pixel && _outputBuffer)
get_output_pixel(&_outputBuffer[_lastOutputStateDuration * 4], 159 - _horizontalTimer);
// assumption here: signed shifts right; otherwise it's just
// an attempt to avoid both the % operator and a conditional
_horizontalTimer--;
const int32_t sign_extension = _horizontalTimer >> 31;
_horizontalTimer = (_horizontalTimer&~sign_extension) | (sign_extension&227);
}
}
int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t address, uint8_t *value)
{
uint8_t returnValue = 0xff;
int cycle_count = 1;
output_pixels(3);
// check for a ROM access
if ((address&0x1000) && isReadOperation(operation)) {
// if(operation == CPU6502::BusOperation::ReadOpcode) printf("[%04x]\n", address);
returnValue &= _rom[address&_romMask];
}
// check for a RAM access
if ((address&0x1280) == 0x80) {
if(isReadOperation(operation)) {
returnValue &= _ram[address&0x7f];
} else {
_ram[address&0x7f] = *value;
}
}
// check for a TIA access
if (!(address&0x1080)) {
if(isReadOperation(operation)) {
switch(address & 0xf) {
case 0x00: returnValue &= 0x3f; break; // missile 0 / player collisions
case 0x01: returnValue &= 0x3f; break; // missile 1 / player collisions
case 0x02: returnValue &= 0x3f; break; // player 0 / playfield / ball collisions
case 0x03: returnValue &= 0x3f; break; // player 1 / playfield / ball collisions
case 0x04: returnValue &= 0x3f; break; // missile 0 / playfield / ball collisions
case 0x05: returnValue &= 0x3f; break; // missile 1 / playfield / ball collisions
case 0x06: returnValue &= 0x7f; break; // ball / playfield collisions
case 0x07: returnValue &= 0x3f; break; // player / player, missile / missile collisions
}
} else {
switch(address & 0x3f) {
case 0x00: _vSyncEnabled = !!(*value & 0x02); break;
case 0x01: _vBlankEnabled = !!(*value & 0x02); break;
case 0x02: {
cycle_count += ((_horizontalTimer+1) / 3);
output_pixels(_horizontalTimer+1);
} break;
case 0x03: _horizontalTimer = 227; break;
case 0x04: _playerAndMissileSize[0] = *value; break;
case 0x05: _playerAndMissileSize[1] = *value; break;
case 0x06: _playerColour[0] = *value; break;
case 0x07: _playerColour[1] = *value; break;
case 0x08: _playfieldColour = *value; break;
case 0x09: _backgroundColour = *value; break;
case 0x0a: _playfieldControl = *value; break;
case 0x0b: _playerReflection[0] = *value; break;
case 0x0c: _playerReflection[1] = *value; break;
case 0x0d: _playfield[0] = *value; break;
case 0x0e: _playfield[1] = *value; break;
case 0x0f: _playfield[2] = *value; break;
case 0x10: _playerPosition[0] = _horizontalTimer; break;
case 0x11: _playerPosition[1] = _horizontalTimer; break;
case 0x12: _missilePosition[0] = _horizontalTimer; break;
case 0x13: _missilePosition[1] = _horizontalTimer; break;
case 0x14: _ballPosition = _horizontalTimer; break;
case 0x1b:
case 0x1c: {
int index = (address & 0x3f) - 0x1b;
_playerGraphicsLatch[index] = *value;
if(!(_playerGraphicsLatchEnable[index]&1))
_playerGraphics[index] = _playerGraphicsLatch[index];
if(_playerGraphicsLatchEnable[index^1]&1)
_playerGraphics[index^1] = _playerGraphicsLatch[index^1];
} break;
case 0x1d: _missileGraphicsEnable[0] = *value; break;
case 0x1e: _missileGraphicsEnable[1] = *value; break;
case 0x1f: _ballGraphicsEnable = *value; break;
case 0x20: _playerMotion[0] = *value; break;
case 0x21: _playerMotion[1] = *value; break;
case 0x22: _missileMotion[0] = *value; break;
case 0x23: _missileMotion[1] = *value; break;
case 0x24: _ballMotion = *value; break;
case 0x25: _playerGraphicsLatchEnable[0] = *value; break;
case 0x26: _playerGraphicsLatchEnable[1] = *value; break;
case 0x27: _ballGraphicsEnableDelay = *value; break;
// case 0x28: _missilePosition[0] = _playerPosition[0]; break;
case 0x2a:
_playerPosition[0] += (int8_t)_playerMotion[0] >> 4;
_playerPosition[1] += (int8_t)_playerMotion[1] >> 4;
_missilePosition[0] += (int8_t)_missileMotion[0] >> 4;
_missilePosition[1] += (int8_t)_missileMotion[1] >> 4;
_ballPosition += (int8_t)_ballMotion >> 4;
break;
case 0x2b: _playerMotion[0] = _playerMotion[1] = _missileMotion[0] = _missileMotion[1] = _ballMotion = 0; break;
}
}
// printf("Uncaught TIA %04x\n", address);
}
// check for a PIA access
if ((address&0x1280) == 0x280) {
if(isReadOperation(operation)) {
switch(address & 0xf) {
case 0x04: returnValue &= _piaTimerValue >> _piaTimerShift; break;
case 0x05: returnValue &= _piaTimerStatus; _piaTimerStatus &= ~0x40; break;
}
} else {
switch(address & 0x0f) {
case 0x04: _piaTimerShift = 0; _piaTimerValue = *value << 0; _piaTimerStatus &= ~0xc0; break;
case 0x05: _piaTimerShift = 3; _piaTimerValue = *value << 3; _piaTimerStatus &= ~0xc0; break;
case 0x06: _piaTimerShift = 6; _piaTimerValue = *value << 6; _piaTimerStatus &= ~0xc0; break;
case 0x07: _piaTimerShift = 10; _piaTimerValue = *value << 10; _piaTimerStatus &= ~0xc0; break;
}
}
// printf("Uncaught PIA %04x\n", address);
}
if(isReadOperation(operation)) {
*value = returnValue;
}
if(_piaTimerValue < cycle_count) {
_piaTimerValue = 0x100 - cycle_count + _piaTimerValue;
_piaTimerShift = 0;
_piaTimerStatus |= 0xc0;
}
else
_piaTimerValue -= cycle_count;
return cycle_count;
}
void Machine::set_rom(size_t length, const uint8_t *data)
{
length = std::min((size_t)4096, length);
memcpy(_rom, data, length);
_romMask = length - 1;
reset();
}