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CLK/Machines/Electron/Keyboard.hpp
Thomas Harte a8645f80bf Introduces 'non-exclusive' emulator-space keyboards.
i.e. sets of keys that don't amount to an entire keyboard in the modern sense. Experimentally used by the Master System for its reset key.
2018-10-24 21:59:30 -04:00

47 lines
2.0 KiB
C++

//
// Keyboard.hpp
// Clock Signal
//
// Created by Thomas Harte on 10/10/2017.
// Copyright 2017 Thomas Harte. All rights reserved.
//
#ifndef Machines_Electron_Keyboard_hpp
#define Machines_Electron_Keyboard_hpp
#include "../KeyboardMachine.hpp"
#include "../Utility/Typer.hpp"
namespace Electron {
enum Key: uint16_t {
KeySpace = 0x0000 | 0x08, KeyCopy = 0x0000 | 0x02, KeyRight = 0x0000 | 0x01,
KeyDelete = 0x0010 | 0x08, KeyReturn = 0x0010 | 0x04, KeyDown = 0x0010 | 0x02, KeyLeft = 0x0010 | 0x01,
KeyColon = 0x0020 | 0x04, KeyUp = 0x0020 | 0x02, KeyMinus = 0x0020 | 0x01,
KeySlash = 0x0030 | 0x08, KeySemiColon = 0x0030 | 0x04, KeyP = 0x0030 | 0x02, Key0 = 0x0030 | 0x01,
KeyFullStop = 0x0040 | 0x08, KeyL = 0x0040 | 0x04, KeyO = 0x0040 | 0x02, Key9 = 0x0040 | 0x01,
KeyComma = 0x0050 | 0x08, KeyK = 0x0050 | 0x04, KeyI = 0x0050 | 0x02, Key8 = 0x0050 | 0x01,
KeyM = 0x0060 | 0x08, KeyJ = 0x0060 | 0x04, KeyU = 0x0060 | 0x02, Key7 = 0x0060 | 0x01,
KeyN = 0x0070 | 0x08, KeyH = 0x0070 | 0x04, KeyY = 0x0070 | 0x02, Key6 = 0x0070 | 0x01,
KeyB = 0x0080 | 0x08, KeyG = 0x0080 | 0x04, KeyT = 0x0080 | 0x02, Key5 = 0x0080 | 0x01,
KeyV = 0x0090 | 0x08, KeyF = 0x0090 | 0x04, KeyR = 0x0090 | 0x02, Key4 = 0x0090 | 0x01,
KeyC = 0x00a0 | 0x08, KeyD = 0x00a0 | 0x04, KeyE = 0x00a0 | 0x02, Key3 = 0x00a0 | 0x01,
KeyX = 0x00b0 | 0x08, KeyS = 0x00b0 | 0x04, KeyW = 0x00b0 | 0x02, Key2 = 0x00b0 | 0x01,
KeyZ = 0x00c0 | 0x08, KeyA = 0x00c0 | 0x04, KeyQ = 0x00c0 | 0x02, Key1 = 0x00c0 | 0x01,
KeyShift = 0x00d0 | 0x08, KeyControl = 0x00d0 | 0x04, KeyFunc = 0x00d0 | 0x02, KeyEscape = 0x00d0 | 0x01,
KeyBreak = 0xfffd,
};
struct KeyboardMapper: public KeyboardMachine::MappedMachine::KeyboardMapper {
uint16_t mapped_key_for_key(Inputs::Keyboard::Key key);
};
struct CharacterMapper: public ::Utility::CharacterMapper {
uint16_t *sequence_for_character(char character);
};
};
#endif /* KeyboardMapper_hpp */