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Thomas Harte
ac8fc9a1a0
Experimenting with pre-encoding luminance and chrominance separation over on the
CPU as otherwise the GPU does them repetitively and more awkwardly (as it's working purely in floats). It means uploading twice as much data though, so I don't know. Still only half as much as the RGBA path of a few days ago. Will experiment. Also slightly adjusted division of responsibility in the fragment shader per the desire to have the `sample` function owned externally.
CLK
An attempt to unify my various bits of emulation; we'll see.
Description
A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
650268000acorn-electronamstrad-cpcapple2appleiiatari-statari2600colecovisioncomposite-videoemulatorm68kmaster-systemmsxoricvic20z80zx-spectrumzx80zx81
Readme
MIT
502 MiB
Languages
C++
77.1%
Objective-C++
13%
Swift
3.9%
Assembly
2.9%
Objective-C
1.4%
Other
1.6%