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mirror of https://github.com/TomHarte/CLK.git synced 2025-01-26 15:32:04 +00:00
Thomas Harte ac8fc9a1a0 Experimenting with pre-encoding luminance and chrominance separation over on the
CPU as otherwise the GPU does them repetitively and more awkwardly (as it's working purely in floats). It means uploading twice as much data though, so I don't
 know. Still only half as much as the RGBA path of a few days ago. Will experiment.

Also slightly adjusted division of responsibility in the fragment shader per the
 desire to have the `sample` function owned externally.
2015-09-03 11:15:23 -04:00
2015-08-19 21:35:26 -04:00
2015-07-16 19:46:52 -04:00
2015-07-16 19:47:37 -04:00

CLK

An attempt to unify my various bits of emulation; we'll see.

Description
A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
Readme MIT 502 MiB
Languages
C++ 77.1%
Objective-C++ 13%
Swift 3.9%
Assembly 2.9%
Objective-C 1.4%
Other 1.6%