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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
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Thomas Harte ac8fc9a1a0 Experimenting with pre-encoding luminance and chrominance separation over on the
CPU as otherwise the GPU does them repetitively and more awkwardly (as it's working purely in floats). It means uploading twice as much data though, so I don't
 know. Still only half as much as the RGBA path of a few days ago. Will experiment.

Also slightly adjusted division of responsibility in the fragment shader per the
 desire to have the `sample` function owned externally.
2015-09-03 11:15:23 -04:00
Machines Experimenting with pre-encoding luminance and chrominance separation over on the 2015-09-03 11:15:23 -04:00
OSBindings/Mac Experimenting with pre-encoding luminance and chrominance separation over on the 2015-09-03 11:15:23 -04:00
Outputs Enlarged drawing range a little. 2015-08-19 21:35:26 -04:00
Processors/6502 Switched on the appropriate compiler warnings re: signed comparisons and implicit conversions. Fixed all less-than-explicit calls. 2015-08-16 16:08:29 -04:00
.gitignore Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00
LICENSE
README.md

CLK

An attempt to unify my various bits of emulation; we'll see.