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CPU as otherwise the GPU does them repetitively and more awkwardly (as it's working purely in floats). It means uploading twice as much data though, so I don't know. Still only half as much as the RGBA path of a few days ago. Will experiment. Also slightly adjusted division of responsibility in the fragment shader per the desire to have the `sample` function owned externally. |
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.. | ||
Assets.xcassets/AppIcon.appiconset | ||
Base.lproj | ||
AppDelegate.swift | ||
Atari2600Document.swift | ||
Clock Signal.entitlements | ||
ClockSignal-Bridging-Header.h | ||
CSAtari2600.h | ||
CSAtari2600.mm | ||
CSCathodeRayView.h | ||
CSCathodeRayView.m | ||
Info.plist |