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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
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2015-08-16 11:23:46 -04:00
Machines Minor thing: skip the internal counter stuff if we're definitely going to end up with a transparent pixel anyway for the player and missile graphics. 2015-08-16 11:23:46 -04:00
OSBindings/Mac Removed stray space. 2015-08-13 23:22:51 +01:00
Outputs Fixed a couple of incorrect references to horizontal constants or calculations where the intention is to use vertical. 2015-08-13 18:29:07 +01:00
Processors/6502 Minor steps to help with diagnostics; all commented out or merely to benefit with breakpoint placement. 2015-08-13 08:43:10 +01:00
.gitignore Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00
LICENSE Initial commit 2015-07-16 19:46:52 -04:00
README.md Create README.md 2015-07-16 19:47:37 -04:00

CLK

An attempt to unify my various bits of emulation; we'll see.