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			112 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
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| //  TimedEventLoop.hpp
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| //  Clock Signal
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| //
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| //  Created by Thomas Harte on 29/07/2016.
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| //  Copyright 2016 Thomas Harte. All rights reserved.
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| //
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| 
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| #ifndef TimedEventLoop_hpp
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| #define TimedEventLoop_hpp
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| 
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| #include "Storage.hpp"
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| #include "../ClockReceiver/ClockReceiver.hpp"
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| #include "../SignalProcessing/Stepper.hpp"
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| 
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| #include <memory>
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| 
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| namespace Storage {
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| 
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| 	/*!
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| 		Provides a mechanism for arbitrarily timed events to be processed according to a fixed-base
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| 		discrete clock signal, ensuring correct timing.
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| 
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| 		Subclasses are responsible for calling @c set_next_event_time_interval to establish the time
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| 		until a next event; @c process_next_event will be called when that event occurs, with progression
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| 		determined via @c run_for.
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| 
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| 		Due to the aggregation of total timing information between events, e.g. if an event loop has
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| 		a clock rate of 1000 ticks per second and a steady stream of events that occur 10,000 times a second,
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| 		bookkeeping is necessary to ensure that 10 events are triggered per tick. Subclasses should call
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| 		@c reset_timer if there is a discontinuity in events.
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| 
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| 		Subclasses may also call @c jump_to_next_event to cause the next event to be communicated instantly.
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| 
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| 		Subclasses are therefore expected to call @c set_next_event_time_interval upon obtaining an event stream,
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| 		and again in response to each call to @c process_next_event while events are ongoing. They may use
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| 		@c reset_timer to initiate a distinctly-timed stream or @c jump_to_next_event to short-circuit the timing
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| 		loop and fast forward immediately to the next event.
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| 	*/
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| 	class TimedEventLoop {
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| 		public:
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| 			/*!
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| 				Constructs a timed event loop that will be clocked at @c input_clock_rate.
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| 			*/
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| 			TimedEventLoop(Cycles::IntType input_clock_rate);
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| 
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| 			/*!
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| 				Advances the event loop by @c number_of_cycles cycles.
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| 			*/
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| 			void run_for(const Cycles cycles);
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| 
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| 			/*!
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| 				@returns the number of whole cycles remaining until the next event is triggered.
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| 			*/
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| 			Cycles::IntType get_cycles_until_next_event() const;
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| 
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| 			/*!
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| 				@returns the input clock rate.
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| 			*/
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| 			Cycles::IntType get_input_clock_rate() const;
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| 
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| 		protected:
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| 			/*!
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| 				Sets the time interval, as a proportion of a second, until the next event should be triggered.
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| 			*/
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| 			void set_next_event_time_interval(Time interval);
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| 			void set_next_event_time_interval(float interval);
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| 
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| 			/*!
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| 				Communicates that the next event is triggered. A subclass will idiomatically process that event
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| 				and make a fresh call to @c set_next_event_time_interval to keep the event loop running.
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| 			*/
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| 			virtual void process_next_event() = 0;
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| 
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| 			/*!
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| 				Optionally allows a subclass to track time within run_for periods; if a subclass implements
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| 				advnace then it will receive advance increments that add up to the number of cycles supplied
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| 				to run_for, but calls to process_next_event will be precisely interspersed. No time will carry
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| 				forward between calls into run_for; a subclass can receive arbitrarily many instructions to
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| 				advance before receiving a process_next_event.
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| 			*/
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| 			virtual void advance([[maybe_unused]] const Cycles cycles) {};
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| 
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| 			/*!
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| 				Resets timing, throwing away any current internal state. So clears any fractional ticks
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| 				that the event loop is currently tracking.
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| 			*/
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| 			void reset_timer();
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| 
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| 			/*!
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| 				Causes an immediate call to @c process_next_event and a call to @c reset_timer with the
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| 				net effect of processing the current event immediately and fast forwarding exactly to the
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| 				start of the interval prior to the next event.
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| 			*/
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| 			void jump_to_next_event();
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| 
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| 			/*!
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| 				@returns the amount of time that has passed since the last call to @c set_next_time_interval,
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| 				which will always be less than or equal to the time that was supplied to @c set_next_time_interval.
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| 			*/
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| 			Time get_time_into_next_event();
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| 
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| 		private:
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| 			Cycles::IntType input_clock_rate_ = 0;
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| 			Cycles::IntType cycles_until_event_ = 0;
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| 			float subcycles_until_event_ = 0.0f;
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| 	};
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| 
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| }
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| 
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| #endif /* TimedEventLoop_hpp */
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