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CLK
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CLK
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Atari2600
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Thomas Harte
b8abeced6d
Made an attempt to introduce the proper eventful loop for player output. With debugging yet to occur.
2017-02-11 21:01:58 -05:00
..
Atari2600.cpp
Got a bit more explicit with range returned by
get_cycles_until_horizontal_blank
and hence attempted a more thorough (/correct) version of WSYNC.
2017-02-07 22:14:45 -05:00
Atari2600.hpp
Supposing the TIA were implemented, this is (more or less) what the Atari 2600 would now look like.
2017-01-28 21:46:40 -05:00
Atari2600Inputs.h
…
PIA.hpp
…
Speaker.cpp
…
Speaker.hpp
…
TIA.cpp
Made an attempt to introduce the proper eventful loop for player output. With debugging yet to occur.
2017-02-11 21:01:58 -05:00
TIA.hpp
Switched to the more natural type, which is also signed, making my logic less prone to error.
2017-02-11 13:16:53 -05:00