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CLK/Outputs/CRT/Internals/Shaders
2017-01-11 21:18:41 -05:00
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IntermediateShader.cpp Switched to using quads for intermediate draws. The specific concern is the flexibility offered in the GL spec as to line drawing algorithms. And even if a driver implements exactly to spec then it should omit the final pixel. 2017-01-11 21:18:41 -05:00
IntermediateShader.hpp Eliminated phaseCyclesPerTick as implied. 2017-01-08 16:48:02 -05:00
OutputShader.cpp Made further efforts to support throughput via memory barrier. 2017-01-08 14:47:16 -05:00
OutputShader.hpp Made further efforts to support throughput via memory barrier. 2017-01-08 14:47:16 -05:00
Shader.cpp Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier. 2017-01-03 22:16:52 -05:00
Shader.hpp