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CLK
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AmstradCPC
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Thomas Harte
d9097facf1
Found documentation that makes more sense, and in practice seems to be more correct: the test after vertical sync is for greater than 32, not less. Also I decided to chance my arm on counter reset also resetting interrupt request. The raster effects of Ghouls 'n' Ghosts is now pretty much correct but one line off. I think probably either something is off in my wait-two logic on the post-vsync timer event, or possibly the vsync bit exposed via the PPI doesn't mean exactly what I think it means.
2017-08-04 08:56:09 -04:00
..
AmstradCPC.cpp
Found documentation that makes more sense, and in practice seems to be more correct: the test after vertical sync is for greater than 32, not less. Also I decided to chance my arm on counter reset also resetting interrupt request. The raster effects of Ghouls 'n' Ghosts is now pretty much correct but one line off. I think probably either something is off in my wait-two logic on the post-vsync timer event, or possibly the vsync bit exposed via the PPI doesn't mean exactly what I think it means.
2017-08-04 08:56:09 -04:00
AmstradCPC.hpp
Minor tidiness: included missing headers, and spaced out the ROM type and key lists for readability.
2017-08-03 12:45:42 -04:00