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CLK/Outputs/OpenGL
2019-01-25 22:45:47 -05:00
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Primitives Switches the Shader class to using LOG. 2019-01-25 22:45:47 -05:00
OpenGL.hpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
ScanTarget.cpp Adds missing includes and gets more explicit about exceptions. 2019-01-25 20:19:50 -05:00
ScanTarget.hpp Adds missing includes and gets more explicit about exceptions. 2019-01-25 20:19:50 -05:00
ScanTargetGLSLFragments.cpp Offers a less error-prone route to attribute binding. 2019-01-25 21:56:55 -05:00