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CLK/Machines/Atari/ST/IntelligentKeyboard.cpp
Thomas Harte 82c984afa4 Switches the joysticks around.
Thereby finally allowing me to control mode games.
2019-11-18 20:02:27 -05:00

405 lines
11 KiB
C++

//
// IntelligentKeyboard.cpp
// Clock Signal
//
// Created by Thomas Harte on 02/11/2019.
// Copyright © 2019 Thomas Harte. All rights reserved.
//
#include "IntelligentKeyboard.hpp"
using namespace Atari::ST;
IntelligentKeyboard::IntelligentKeyboard(Serial::Line &input, Serial::Line &output) : output_line_(output) {
input.set_read_delegate(this, Storage::Time(2, 15625));
output_line_.set_writer_clock_rate(15625);
// Add two joysticks into the mix.
joysticks_.emplace_back(new Joystick);
joysticks_.emplace_back(new Joystick);
mouse_button_state_ = 0;
mouse_movement_[0] = 0;
mouse_movement_[1] = 0;
}
bool IntelligentKeyboard::serial_line_did_produce_bit(Serial::Line *, int bit) {
// Shift.
command_ = (command_ >> 1) | (bit << 9);
// If that's 10 bits, decode a byte and stop.
bit_count_ = (bit_count_ + 1) % 10;
if(!bit_count_) {
dispatch_command(uint8_t(command_ >> 1));
command_ = 0;
return false;
}
// Continue.
return true;
}
ClockingHint::Preference IntelligentKeyboard::preferred_clocking() {
return output_line_.transmission_data_time_remaining().as_integral() ? ClockingHint::Preference::RealTime : ClockingHint::Preference::None;
}
void IntelligentKeyboard::run_for(HalfCycles duration) {
// Take this opportunity to check for joystick, mouse and keyboard events,
// which will have been received asynchronously.
if(mouse_mode_ == MouseMode::Relative) {
const int captured_movement[2] = { mouse_movement_[0].load(), mouse_movement_[1].load() };
const int captured_button_state = mouse_button_state_;
if(
(posted_button_state_ != captured_button_state) ||
(abs(captured_movement[0]) >= mouse_threshold_[0]) ||
(abs(captured_movement[1]) >= mouse_threshold_[1]) ) {
mouse_movement_[0] -= captured_movement[0];
mouse_movement_[1] -= captured_movement[1];
post_relative_mouse_event(captured_movement[0], captured_movement[1]);
}
} else {
// TODO: absolute-mode mouse updates.
}
// Forward key changes; implicit assumption here: mutexs are cheap while there's
// negligible contention.
{
std::lock_guard<decltype(key_queue_mutex_)> guard(key_queue_mutex_);
for(uint8_t key: key_queue_) {
output_bytes({key});
}
key_queue_.clear();
}
// Check for joystick changes; slight complexity here: the joystick that the emulated
// machine advertises as joystick 1 is mapped to the Atari ST's joystick 2, so as to
// maintain both the normal emulation expections that the first joystick is the primary
// one and the Atari ST's convention that the main joystick is in port 2.
for(size_t c = 0; c < 2; ++c) {
const auto joystick = static_cast<Joystick *>(joysticks_[c ^ 1].get());
if(joystick->has_event()) {
output_bytes({
uint8_t(0xfe | c),
joystick->get_state()
});
}
}
output_line_.advance_writer(duration);
}
void IntelligentKeyboard::output_bytes(std::initializer_list<uint8_t> values) {
// Wrap the value in a start and stop bit, and send it on its way.
for(auto value : values) {
output_line_.write(2, 10, 0x200 | (value << 1));
}
update_clocking_observer();
}
void IntelligentKeyboard::dispatch_command(uint8_t command) {
// Enqueue for parsing.
command_sequence_.push_back(command);
// For each possible command, check that the proper number of bytes are present.
// If not, exit. If so, perform and drop out of the switch.
switch(command_sequence_.front()) {
default:
printf("Unrecognised IKBD command %02x\n", command);
break;
case 0x80:
/*
Reset: 0x80 0x01.
"Any byte following an 0x80 command byte other than 0x01 is ignored (and causes the 0x80 to be ignored)."
*/
if(command_sequence_.size() != 2) return;
if(command_sequence_[1] == 0x01) {
reset();
}
break;
case 0x07:
if(command_sequence_.size() != 2) return;
set_mouse_button_actions(command_sequence_[1]);
break;
case 0x08:
set_relative_mouse_position_reporting();
break;
case 0x09:
if(command_sequence_.size() != 5) return;
set_absolute_mouse_position_reporting(
uint16_t((command_sequence_[1] << 8) | command_sequence_[2]),
uint16_t((command_sequence_[3] << 8) | command_sequence_[4])
);
break;
case 0x0a:
if(command_sequence_.size() != 3) return;
set_mouse_keycode_reporting(command_sequence_[1], command_sequence_[2]);
break;
case 0x0b:
if(command_sequence_.size() != 3) return;
set_mouse_threshold(command_sequence_[1], command_sequence_[2]);
break;
case 0x0c:
if(command_sequence_.size() != 3) return;
set_mouse_scale(command_sequence_[1], command_sequence_[2]);
break;
case 0x0d:
interrogate_mouse_position();
break;
case 0x0e:
if(command_sequence_.size() != 6) return;
/* command_sequence_[1] has no defined meaning. */
set_mouse_position(
uint16_t((command_sequence_[2] << 8) | command_sequence_[3]),
uint16_t((command_sequence_[4] << 8) | command_sequence_[5])
);
break;
case 0x0f: set_mouse_y_upward(); break;
case 0x10: set_mouse_y_downward(); break;
case 0x11: resume(); break;
case 0x12: disable_mouse(); break;
case 0x13: pause(); break;
/* Joystick commands. */
case 0x14: set_joystick_event_mode(); break;
case 0x15: set_joystick_interrogation_mode(); break;
case 0x16: interrogate_joysticks(); break;
case 0x17:
if(command_sequence_.size() != 2) return;
set_joystick_monitoring_mode(command_sequence_[1]);
break;
case 0x18: set_joystick_fire_button_monitoring_mode(); break;
case 0x19: {
if(command_sequence_.size() != 7) return;
VelocityThreshold horizontal, vertical;
horizontal.threshold = command_sequence_[1];
horizontal.prior_rate = command_sequence_[3];
horizontal.post_rate = command_sequence_[5];
vertical.threshold = command_sequence_[2];
vertical.prior_rate = command_sequence_[4];
vertical.post_rate = command_sequence_[6];
set_joystick_keycode_mode(horizontal, vertical);
} break;
case 0x1a: disable_joysticks(); break;
}
// There was no premature exit, so a complete command sequence must have been satisfied.
command_sequence_.clear();
}
void IntelligentKeyboard::reset() {
// Reset should perform a self test, lasting at most 200ms, then post 0xf0.
// Following that it should look for any keys that currently seem to be pressed.
// Those are considered stuck and a break code is generated for them.
output_bytes({0xf0});
}
void IntelligentKeyboard::resume() {
}
void IntelligentKeyboard::pause() {
}
void IntelligentKeyboard::disable_mouse() {
}
void IntelligentKeyboard::set_relative_mouse_position_reporting() {
}
void IntelligentKeyboard::set_absolute_mouse_position_reporting(uint16_t max_x, uint16_t max_y) {
}
void IntelligentKeyboard::set_mouse_position(uint16_t x, uint16_t y) {
}
void IntelligentKeyboard::set_mouse_keycode_reporting(uint8_t delta_x, uint8_t delta_y) {
}
void IntelligentKeyboard::set_mouse_threshold(uint8_t x, uint8_t y) {
}
void IntelligentKeyboard::set_mouse_scale(uint8_t x, uint8_t y) {
}
void IntelligentKeyboard::set_mouse_y_downward() {
}
void IntelligentKeyboard::set_mouse_y_upward() {
}
void IntelligentKeyboard::set_mouse_button_actions(uint8_t actions) {
}
void IntelligentKeyboard::interrogate_mouse_position() {
output_bytes({
0xf7, // Beginning of mouse response.
0x00, // 0000dcba; a = right button down since last interrogation, b = right button up since, c/d = left button.
0x00, // x motion: MSB, LSB
0x00,
0x00, // y motion: MSB, LSB
0x00
});
}
void IntelligentKeyboard::post_relative_mouse_event(int x, int y) {
posted_button_state_ = mouse_button_state_;
// Break up the motion to impart, if it's too large.
do {
int stepped_motion[2] = {
(x >= -128 && x < 127) ? x : (x > 0 ? 127 : -128),
(y >= -128 && y < 127) ? y : (y > 0 ? 127 : -128),
};
output_bytes({
uint8_t(0xf8 | posted_button_state_), // Command code is a function of button state.
uint8_t(stepped_motion[0]),
uint8_t(stepped_motion[1]),
});
x -= stepped_motion[0];
y -= stepped_motion[1];
} while(x || y);
}
// MARK: - Keyboard Input
void IntelligentKeyboard::set_key_state(Key key, bool is_pressed) {
std::lock_guard<decltype(key_queue_mutex_)> guard(key_queue_mutex_);
if(is_pressed) {
key_queue_.push_back(uint8_t(key));
} else {
key_queue_.push_back(0x80 | uint8_t(key));
}
}
uint16_t IntelligentKeyboard::KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
using Key = Inputs::Keyboard::Key;
using STKey = Atari::ST::Key;
switch(key) {
default: return KeyboardMachine::MappedMachine::KeyNotMapped;
#define Bind(x, y) case Key::x: return uint16_t(STKey::y)
#define QBind(x) case Key::x: return uint16_t(STKey::x)
QBind(k1); QBind(k2); QBind(k3); QBind(k4); QBind(k5); QBind(k6); QBind(k7); QBind(k8); QBind(k9); QBind(k0);
QBind(Q); QBind(W); QBind(E); QBind(R); QBind(T); QBind(Y); QBind(U); QBind(I); QBind(O); QBind(P);
QBind(A); QBind(S); QBind(D); QBind(F); QBind(G); QBind(H); QBind(J); QBind(K); QBind(L);
QBind(Z); QBind(X); QBind(C); QBind(V); QBind(B); QBind(N); QBind(M);
QBind(Left); QBind(Right); QBind(Up); QBind(Down);
QBind(BackTick); QBind(Tab);
QBind(Hyphen); QBind(Equals);
QBind(Backspace); QBind(Delete);
QBind(OpenSquareBracket);
QBind(CloseSquareBracket);
QBind(CapsLock);
QBind(Semicolon);
QBind(Quote);
Bind(Enter, Return);
QBind(LeftShift);
QBind(RightShift);
QBind(Escape);
QBind(Home);
QBind(Insert);
Bind(F12, Help); Bind(F11, Help);
Bind(PageUp, Undo);
Bind(PageDown, ISO);
Bind(Comma, Comma);
Bind(FullStop, FullStop);
Bind(ForwardSlash, ForwardSlash);
Bind(LeftOption, Alt);
Bind(RightOption, Alt);
Bind(LeftControl, Control);
Bind(RightControl, Control);
QBind(Space);
QBind(Backslash);
QBind(Keypad0); QBind(Keypad1); QBind(Keypad2); QBind(Keypad3); QBind(Keypad4);
QBind(Keypad5); QBind(Keypad6); QBind(Keypad7); QBind(Keypad8); QBind(Keypad9);
QBind(KeypadMinus);
QBind(KeypadPlus);
QBind(KeypadDecimalPoint);
QBind(KeypadEnter);
QBind(F1); QBind(F2); QBind(F3); QBind(F4); QBind(F5);
QBind(F6); QBind(F7); QBind(F8); QBind(F9); QBind(F10);
#undef QBind
#undef Bind
}
}
// MARK: - Mouse Input
void IntelligentKeyboard::move(int x, int y) {
mouse_movement_[0] += x;
mouse_movement_[1] += y;
}
int IntelligentKeyboard::get_number_of_buttons() {
return 2;
}
void IntelligentKeyboard::set_button_pressed(int index, bool is_pressed) {
const auto mask = 1 << (index ^ 1); // The primary button is b1; the secondary is b0.
if(is_pressed) {
mouse_button_state_ |= mask;
} else {
mouse_button_state_ &= ~mask;
}
}
void IntelligentKeyboard::reset_all_buttons() {
mouse_button_state_ = 0;
}
// MARK: - Joystick Output
void IntelligentKeyboard::disable_joysticks() {
joystick_mode_ = JoystickMode::Disabled;
}
void IntelligentKeyboard::set_joystick_event_mode() {
joystick_mode_ = JoystickMode::Event;
}
void IntelligentKeyboard::set_joystick_interrogation_mode() {
joystick_mode_ = JoystickMode::Interrogation;
}
void IntelligentKeyboard::interrogate_joysticks() {
const auto joystick1 = static_cast<Joystick *>(joysticks_[0].get());
const auto joystick2 = static_cast<Joystick *>(joysticks_[1].get());
output_bytes({
0xfd,
joystick2->get_state(),
joystick1->get_state()
});
}
void IntelligentKeyboard::set_joystick_monitoring_mode(uint8_t rate) {
}
void IntelligentKeyboard::set_joystick_fire_button_monitoring_mode() {
}
void IntelligentKeyboard::set_joystick_keycode_mode(VelocityThreshold horizontal, VelocityThreshold vertical) {
}