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82c984afa4
Thereby finally allowing me to control mode games.
405 lines
11 KiB
C++
405 lines
11 KiB
C++
//
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// IntelligentKeyboard.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 02/11/2019.
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// Copyright © 2019 Thomas Harte. All rights reserved.
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//
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#include "IntelligentKeyboard.hpp"
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using namespace Atari::ST;
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IntelligentKeyboard::IntelligentKeyboard(Serial::Line &input, Serial::Line &output) : output_line_(output) {
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input.set_read_delegate(this, Storage::Time(2, 15625));
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output_line_.set_writer_clock_rate(15625);
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// Add two joysticks into the mix.
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joysticks_.emplace_back(new Joystick);
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joysticks_.emplace_back(new Joystick);
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mouse_button_state_ = 0;
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mouse_movement_[0] = 0;
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mouse_movement_[1] = 0;
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}
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bool IntelligentKeyboard::serial_line_did_produce_bit(Serial::Line *, int bit) {
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// Shift.
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command_ = (command_ >> 1) | (bit << 9);
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// If that's 10 bits, decode a byte and stop.
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bit_count_ = (bit_count_ + 1) % 10;
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if(!bit_count_) {
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dispatch_command(uint8_t(command_ >> 1));
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command_ = 0;
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return false;
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}
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// Continue.
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return true;
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}
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ClockingHint::Preference IntelligentKeyboard::preferred_clocking() {
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return output_line_.transmission_data_time_remaining().as_integral() ? ClockingHint::Preference::RealTime : ClockingHint::Preference::None;
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}
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void IntelligentKeyboard::run_for(HalfCycles duration) {
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// Take this opportunity to check for joystick, mouse and keyboard events,
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// which will have been received asynchronously.
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if(mouse_mode_ == MouseMode::Relative) {
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const int captured_movement[2] = { mouse_movement_[0].load(), mouse_movement_[1].load() };
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const int captured_button_state = mouse_button_state_;
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if(
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(posted_button_state_ != captured_button_state) ||
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(abs(captured_movement[0]) >= mouse_threshold_[0]) ||
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(abs(captured_movement[1]) >= mouse_threshold_[1]) ) {
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mouse_movement_[0] -= captured_movement[0];
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mouse_movement_[1] -= captured_movement[1];
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post_relative_mouse_event(captured_movement[0], captured_movement[1]);
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}
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} else {
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// TODO: absolute-mode mouse updates.
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}
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// Forward key changes; implicit assumption here: mutexs are cheap while there's
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// negligible contention.
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{
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std::lock_guard<decltype(key_queue_mutex_)> guard(key_queue_mutex_);
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for(uint8_t key: key_queue_) {
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output_bytes({key});
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}
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key_queue_.clear();
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}
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// Check for joystick changes; slight complexity here: the joystick that the emulated
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// machine advertises as joystick 1 is mapped to the Atari ST's joystick 2, so as to
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// maintain both the normal emulation expections that the first joystick is the primary
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// one and the Atari ST's convention that the main joystick is in port 2.
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for(size_t c = 0; c < 2; ++c) {
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const auto joystick = static_cast<Joystick *>(joysticks_[c ^ 1].get());
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if(joystick->has_event()) {
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output_bytes({
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uint8_t(0xfe | c),
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joystick->get_state()
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});
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}
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}
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output_line_.advance_writer(duration);
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}
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void IntelligentKeyboard::output_bytes(std::initializer_list<uint8_t> values) {
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// Wrap the value in a start and stop bit, and send it on its way.
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for(auto value : values) {
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output_line_.write(2, 10, 0x200 | (value << 1));
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}
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update_clocking_observer();
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}
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void IntelligentKeyboard::dispatch_command(uint8_t command) {
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// Enqueue for parsing.
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command_sequence_.push_back(command);
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// For each possible command, check that the proper number of bytes are present.
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// If not, exit. If so, perform and drop out of the switch.
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switch(command_sequence_.front()) {
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default:
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printf("Unrecognised IKBD command %02x\n", command);
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break;
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case 0x80:
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/*
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Reset: 0x80 0x01.
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"Any byte following an 0x80 command byte other than 0x01 is ignored (and causes the 0x80 to be ignored)."
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*/
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if(command_sequence_.size() != 2) return;
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if(command_sequence_[1] == 0x01) {
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reset();
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}
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break;
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case 0x07:
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if(command_sequence_.size() != 2) return;
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set_mouse_button_actions(command_sequence_[1]);
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break;
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case 0x08:
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set_relative_mouse_position_reporting();
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break;
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case 0x09:
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if(command_sequence_.size() != 5) return;
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set_absolute_mouse_position_reporting(
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uint16_t((command_sequence_[1] << 8) | command_sequence_[2]),
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uint16_t((command_sequence_[3] << 8) | command_sequence_[4])
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);
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break;
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case 0x0a:
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if(command_sequence_.size() != 3) return;
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set_mouse_keycode_reporting(command_sequence_[1], command_sequence_[2]);
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break;
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case 0x0b:
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if(command_sequence_.size() != 3) return;
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set_mouse_threshold(command_sequence_[1], command_sequence_[2]);
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break;
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case 0x0c:
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if(command_sequence_.size() != 3) return;
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set_mouse_scale(command_sequence_[1], command_sequence_[2]);
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break;
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case 0x0d:
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interrogate_mouse_position();
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break;
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case 0x0e:
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if(command_sequence_.size() != 6) return;
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/* command_sequence_[1] has no defined meaning. */
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set_mouse_position(
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uint16_t((command_sequence_[2] << 8) | command_sequence_[3]),
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uint16_t((command_sequence_[4] << 8) | command_sequence_[5])
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);
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break;
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case 0x0f: set_mouse_y_upward(); break;
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case 0x10: set_mouse_y_downward(); break;
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case 0x11: resume(); break;
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case 0x12: disable_mouse(); break;
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case 0x13: pause(); break;
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/* Joystick commands. */
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case 0x14: set_joystick_event_mode(); break;
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case 0x15: set_joystick_interrogation_mode(); break;
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case 0x16: interrogate_joysticks(); break;
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case 0x17:
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if(command_sequence_.size() != 2) return;
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set_joystick_monitoring_mode(command_sequence_[1]);
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break;
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case 0x18: set_joystick_fire_button_monitoring_mode(); break;
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case 0x19: {
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if(command_sequence_.size() != 7) return;
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VelocityThreshold horizontal, vertical;
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horizontal.threshold = command_sequence_[1];
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horizontal.prior_rate = command_sequence_[3];
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horizontal.post_rate = command_sequence_[5];
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vertical.threshold = command_sequence_[2];
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vertical.prior_rate = command_sequence_[4];
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vertical.post_rate = command_sequence_[6];
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set_joystick_keycode_mode(horizontal, vertical);
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} break;
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case 0x1a: disable_joysticks(); break;
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}
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// There was no premature exit, so a complete command sequence must have been satisfied.
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command_sequence_.clear();
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}
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void IntelligentKeyboard::reset() {
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// Reset should perform a self test, lasting at most 200ms, then post 0xf0.
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// Following that it should look for any keys that currently seem to be pressed.
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// Those are considered stuck and a break code is generated for them.
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output_bytes({0xf0});
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}
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void IntelligentKeyboard::resume() {
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}
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void IntelligentKeyboard::pause() {
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}
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void IntelligentKeyboard::disable_mouse() {
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}
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void IntelligentKeyboard::set_relative_mouse_position_reporting() {
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}
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void IntelligentKeyboard::set_absolute_mouse_position_reporting(uint16_t max_x, uint16_t max_y) {
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}
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void IntelligentKeyboard::set_mouse_position(uint16_t x, uint16_t y) {
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}
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void IntelligentKeyboard::set_mouse_keycode_reporting(uint8_t delta_x, uint8_t delta_y) {
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}
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void IntelligentKeyboard::set_mouse_threshold(uint8_t x, uint8_t y) {
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}
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void IntelligentKeyboard::set_mouse_scale(uint8_t x, uint8_t y) {
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}
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void IntelligentKeyboard::set_mouse_y_downward() {
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}
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void IntelligentKeyboard::set_mouse_y_upward() {
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}
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void IntelligentKeyboard::set_mouse_button_actions(uint8_t actions) {
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}
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void IntelligentKeyboard::interrogate_mouse_position() {
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output_bytes({
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0xf7, // Beginning of mouse response.
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0x00, // 0000dcba; a = right button down since last interrogation, b = right button up since, c/d = left button.
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0x00, // x motion: MSB, LSB
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0x00,
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0x00, // y motion: MSB, LSB
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0x00
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});
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}
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void IntelligentKeyboard::post_relative_mouse_event(int x, int y) {
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posted_button_state_ = mouse_button_state_;
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// Break up the motion to impart, if it's too large.
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do {
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int stepped_motion[2] = {
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(x >= -128 && x < 127) ? x : (x > 0 ? 127 : -128),
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(y >= -128 && y < 127) ? y : (y > 0 ? 127 : -128),
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};
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output_bytes({
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uint8_t(0xf8 | posted_button_state_), // Command code is a function of button state.
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uint8_t(stepped_motion[0]),
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uint8_t(stepped_motion[1]),
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});
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x -= stepped_motion[0];
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y -= stepped_motion[1];
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} while(x || y);
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}
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// MARK: - Keyboard Input
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void IntelligentKeyboard::set_key_state(Key key, bool is_pressed) {
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std::lock_guard<decltype(key_queue_mutex_)> guard(key_queue_mutex_);
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if(is_pressed) {
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key_queue_.push_back(uint8_t(key));
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} else {
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key_queue_.push_back(0x80 | uint8_t(key));
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}
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}
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uint16_t IntelligentKeyboard::KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
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using Key = Inputs::Keyboard::Key;
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using STKey = Atari::ST::Key;
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switch(key) {
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default: return KeyboardMachine::MappedMachine::KeyNotMapped;
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#define Bind(x, y) case Key::x: return uint16_t(STKey::y)
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#define QBind(x) case Key::x: return uint16_t(STKey::x)
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QBind(k1); QBind(k2); QBind(k3); QBind(k4); QBind(k5); QBind(k6); QBind(k7); QBind(k8); QBind(k9); QBind(k0);
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QBind(Q); QBind(W); QBind(E); QBind(R); QBind(T); QBind(Y); QBind(U); QBind(I); QBind(O); QBind(P);
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QBind(A); QBind(S); QBind(D); QBind(F); QBind(G); QBind(H); QBind(J); QBind(K); QBind(L);
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QBind(Z); QBind(X); QBind(C); QBind(V); QBind(B); QBind(N); QBind(M);
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QBind(Left); QBind(Right); QBind(Up); QBind(Down);
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QBind(BackTick); QBind(Tab);
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QBind(Hyphen); QBind(Equals);
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QBind(Backspace); QBind(Delete);
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QBind(OpenSquareBracket);
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QBind(CloseSquareBracket);
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QBind(CapsLock);
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QBind(Semicolon);
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QBind(Quote);
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Bind(Enter, Return);
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QBind(LeftShift);
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QBind(RightShift);
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QBind(Escape);
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QBind(Home);
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QBind(Insert);
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Bind(F12, Help); Bind(F11, Help);
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Bind(PageUp, Undo);
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Bind(PageDown, ISO);
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Bind(Comma, Comma);
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Bind(FullStop, FullStop);
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Bind(ForwardSlash, ForwardSlash);
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Bind(LeftOption, Alt);
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Bind(RightOption, Alt);
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Bind(LeftControl, Control);
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Bind(RightControl, Control);
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QBind(Space);
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QBind(Backslash);
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QBind(Keypad0); QBind(Keypad1); QBind(Keypad2); QBind(Keypad3); QBind(Keypad4);
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QBind(Keypad5); QBind(Keypad6); QBind(Keypad7); QBind(Keypad8); QBind(Keypad9);
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QBind(KeypadMinus);
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QBind(KeypadPlus);
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QBind(KeypadDecimalPoint);
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QBind(KeypadEnter);
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QBind(F1); QBind(F2); QBind(F3); QBind(F4); QBind(F5);
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QBind(F6); QBind(F7); QBind(F8); QBind(F9); QBind(F10);
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#undef QBind
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#undef Bind
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}
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}
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// MARK: - Mouse Input
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void IntelligentKeyboard::move(int x, int y) {
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mouse_movement_[0] += x;
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mouse_movement_[1] += y;
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}
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int IntelligentKeyboard::get_number_of_buttons() {
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return 2;
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}
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void IntelligentKeyboard::set_button_pressed(int index, bool is_pressed) {
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const auto mask = 1 << (index ^ 1); // The primary button is b1; the secondary is b0.
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if(is_pressed) {
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mouse_button_state_ |= mask;
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} else {
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mouse_button_state_ &= ~mask;
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}
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}
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void IntelligentKeyboard::reset_all_buttons() {
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mouse_button_state_ = 0;
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}
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// MARK: - Joystick Output
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void IntelligentKeyboard::disable_joysticks() {
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joystick_mode_ = JoystickMode::Disabled;
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}
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void IntelligentKeyboard::set_joystick_event_mode() {
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joystick_mode_ = JoystickMode::Event;
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}
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void IntelligentKeyboard::set_joystick_interrogation_mode() {
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joystick_mode_ = JoystickMode::Interrogation;
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}
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void IntelligentKeyboard::interrogate_joysticks() {
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const auto joystick1 = static_cast<Joystick *>(joysticks_[0].get());
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const auto joystick2 = static_cast<Joystick *>(joysticks_[1].get());
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output_bytes({
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0xfd,
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joystick2->get_state(),
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joystick1->get_state()
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});
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}
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void IntelligentKeyboard::set_joystick_monitoring_mode(uint8_t rate) {
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}
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void IntelligentKeyboard::set_joystick_fire_button_monitoring_mode() {
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}
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void IntelligentKeyboard::set_joystick_keycode_mode(VelocityThreshold horizontal, VelocityThreshold vertical) {
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}
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