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CLK/Outputs/OpenGL/Primitives/Rectangle.cpp
2019-02-18 10:29:40 -05:00

75 lines
1.7 KiB
C++

//
// Rectangle.cpp
// Clock Signal
//
// Created by Thomas Harte on 11/07/2018.
// Copyright © 2018 Thomas Harte. All rights reserved.
//
#include "Rectangle.hpp"
using namespace Outputs::Display::OpenGL;
Rectangle::Rectangle(float x, float y, float width, float height):
pixel_shader_(
"#version 150\n"
"in vec2 position;"
"void main(void)"
"{"
"gl_Position = vec4(position, 0.0, 1.0);"
"}",
"#version 150\n"
"uniform vec4 colour;"
"out vec4 fragColour;"
"void main(void)"
"{"
"fragColour = colour;"
"}"
){
pixel_shader_.bind();
test_gl(glGenVertexArrays, 1, &drawing_vertex_array_);
test_gl(glGenBuffers, 1, &drawing_array_buffer_);
test_gl(glBindVertexArray, drawing_vertex_array_);
test_gl(glBindBuffer, GL_ARRAY_BUFFER, drawing_array_buffer_);
GLint position_attribute = pixel_shader_.get_attrib_location("position");
test_gl(glEnableVertexAttribArray, GLuint(position_attribute));
test_gl(glVertexAttribPointer,
(GLuint)position_attribute,
2,
GL_FLOAT,
GL_FALSE,
2 * sizeof(GLfloat),
(void *)0);
colour_uniform_ = pixel_shader_.get_uniform_location("colour");
float buffer[4*2];
// Store positions.
buffer[0] = x; buffer[1] = y;
buffer[2] = x; buffer[3] = y + height;
buffer[4] = x + width; buffer[5] = y;
buffer[6] = x + width; buffer[7] = y + height;
// Upload buffer.
test_gl(glBindBuffer, GL_ARRAY_BUFFER, drawing_array_buffer_);
test_gl(glBufferData, GL_ARRAY_BUFFER, sizeof(buffer), buffer, GL_STATIC_DRAW);
}
void Rectangle::draw(float red, float green, float blue) {
pixel_shader_.bind();
test_gl(glUniform4f, colour_uniform_, red, green, blue, 1.0);
test_gl(glBindVertexArray, drawing_vertex_array_);
test_gl(glDrawArrays, GL_TRIANGLE_STRIP, 0, 4);
}