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CLK/Outputs/OpenGL
Thomas Harte d4ac79b0af Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion.
Well, subject to finding the last flashing bug and updating the multimachine, anyway.
2018-11-23 22:34:38 -05:00
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Primitives Reaches for conceptual const correctness. 2018-11-23 22:33:28 -05:00
Shaders Shuffles the OpenGL primitives into their own collection. 2018-11-07 19:11:01 -05:00
CRTOpenGL.cpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
OpenGL.hpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
ScanTarget.cpp Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion. 2018-11-23 22:34:38 -05:00
ScanTarget.hpp Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion. 2018-11-23 22:34:38 -05:00
ScanTargetGLSLFragments.cpp Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion. 2018-11-23 22:34:38 -05:00