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Shaders
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Gives the CRT the ability to move iCoordinate multiplication outside of the fragment loop.
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2018-04-18 19:29:03 -04:00 |
ArrayBuilder.cpp
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Ensures the GL error flag is cleared after a potential error-raising call.
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2017-11-13 22:31:41 -05:00 |
ArrayBuilder.hpp
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Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions.
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2017-11-11 15:28:40 -05:00 |
CRTConstants.hpp
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Restored proper colour separation, but somewhere a massive hit in horizontal resolution is happening — much greater than one would expect from the sample size picked. So investigation to come.
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2017-01-03 22:32:07 -05:00 |
CRTOpenGL.cpp
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Gives the CRT the ability to move iCoordinate multiplication outside of the fragment loop.
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2018-04-18 19:29:03 -04:00 |
CRTOpenGL.hpp
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Gives the CRT the ability to move iCoordinate multiplication outside of the fragment loop.
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2018-04-18 19:29:03 -04:00 |
Flywheel.hpp
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Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions.
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2017-11-11 15:28:40 -05:00 |
OpenGL.hpp
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Further builds up SConstruct, correcting many missed imports and a couple of improper uses of C99 in C++ code.
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2017-11-09 22:04:49 -05:00 |
TextureBuilder.cpp
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With debugging hooks still on display, makes first attempt at dynamic analysis.
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2018-02-01 07:53:52 -05:00 |
TextureBuilder.hpp
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With debugging hooks still on display, makes first attempt at dynamic analysis.
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2018-02-01 07:53:52 -05:00 |
TextureTarget.cpp
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With debugging hooks still on display, makes first attempt at dynamic analysis.
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2018-02-01 07:53:52 -05:00 |
TextureTarget.hpp
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Updates style of OpenGL::TextureTarget for instance variable names and preference for RAII.
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2017-11-13 22:04:13 -05:00 |